Animation Completed (Patreon)
Content
The Viltrum Empire rules over all
I don't do big doms super often so I wanted to do it for this animation. Characters from Invincible. Well, technically the big girl is an OC model but there are many "Viltrumites" off screen so she could exist 😉.
Got a monthly poll coming out later tonight for Cashew Tier
LINKS HAVE BEEN UPDATED
Check the usual links in Patreon's collections Tab named "Tier Folders" for peanut tier and cashew tier. Check video called "Supremacy".
No clothes versions included.
Folder Location: 2026
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*Tech Notes*
The Unique features
I do bulges rarely but I just want to mention they are very easy (atleast when done basically). Made a bone, painted it to affect the stomach then stretched it out and boom you're done. If you're not familiar with the bottoming girl, she's called duplicate and she makes copies of herself which is why she's all over the place. I had the stack of 3 in the foreground but decided to add two more in the back and on the right just to fill up the screen. I gave the main 3 a bit of movement to also show they aren't dead or anything (I'm not that morbid).
I also made a bit of smoke in the back by tacking a green screened smoke, loading it in davinci to make the background transparent, then add it into Blender. There some detail I'm leaving out but to make it loop, in addition to the smoke effect already moving, I moved the animation plane up to the top of the screen so that the smoke is completely gone at the end and at the beginning. I've worked with loops since I've started animating to I'm kind of use to the tricks on how I can make stuff loop in different ways.
Cloth Physics
I actually used alot of Cloth physics, the main thing I used it for was the big girl's breasts. I added collisions to the spots that it touched but actually had an issue where the breasts went too low due to the rapid movement. So to fix this, I added an invisible plane beneath her breasts so that it would be stopped by an invisible wall. I think it worked as I can't really tell that it is even doing that honestly.
Animation
So, I didn't want to linger since the point of this animation was to make it quick but I do have a disappointment in this area. When I speed up the thrusting I also increased and descreased the thrust power at points. I needed to smooth it out a tad because it looked too jank and if I smoothed it too much the powerful thrusts looked way to gentle and smooth. That would be the worst case because the point of the faster thrust is to make it look aggressive so I had to take some of the jank. I think it looks not that bad but I can see the stiffness during the fast part in certain areas and although I hate to settle it would be way too much work to go in and try to reanimate that part, etc.