Animation Completed (Monthly) (Patreon)
Content
Ada decides to gift Grace her appreciation for her assistance during a mission while Grace tries to keep up the best she can.
Thanks for the monthly vote as usual Cashew Tier (Winners: Ada and Grace)
It took me a bit longer than expected to get everything situated on this animation the way I wanted it so I'm glad I took some extra time on it.
No Clothes version will be on the way
P.S. Grace will return....
Check the usual links in Patreon's collections Tab named "Tier Folders" for peanut tier and cashew tier. Check video called "Lab Partner".
Folder Location: 2026
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*Tech Notes*
The white stuff (Manually done)
For quite a while now I've always felt that I didn't really like simulated jizz much as I always thought it didn't look that great (However if you do some adjustments it can look pretty nice). So I've always pondered the idea of doing it manually (strand by strand). And this is really the first time I've ever done so. So, how did I do it and will I do it again?
So, I made a very basic strand of it and then gave it an armature (bones to control it) and then placed it on Ada's hips. So I then manually animated the strands going into the air and then flopping onto Ada's butt. Then at the exact frame it touches Ada's body, I made a copy of the jizz mesh and then used "surface deform" to attach it to the body. I then moved the bone controlled version away and now the only thing left is the duplicate. There are some limitations of this such as not being able to move it after its attached but if you can make it look nice I could see it being something I use again in the future.
Other
I actually animated the peen and everything but as I was animating and everything was done I realized I never actually showed it at all so I figured I had to somehow. So I took another camera angle that I rendered after the main one and blended the camera into the main animation so I could add it on top of the existing animation.
I also did something else new that I've never done before which is to change the parameters of the cloth physics mid animation. The reason I did this was simple, Ada's butt was animated to be "tight" so it returned to it's original shape quickly but at the end of the animation ada is very still so the butt doesn't move very much. So at the ending I made the setting more loose so it would jiggle more. And yes, it is as simple as keyframing the settings.