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Head shot blend to practice my quick sculpt to retopo to modifiers detailing workflow when it comes to creating hard surface assets for character development. 

This contains useful tricks like volumetric clouds, procedural cloth and leather (courtesy of  https://www.facebook.com/groups/Blenderproceduraltextures ), modifier and shader setup for creating floater details, the grunge node shader group for the worn metal and a bunch of compositing techniques. I hope you find this useful.

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