Feb Week 3 patreon 18+ updates (Patreon)
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so not sure if you notice but I finally manage to do an edge line shading on the models for the skin and that seems to have made a huge difference as now the details on the skin are not washed off and we can see them now.
as for this Futa version, I'm not happy at all with the way it looks like the model is not 1 but rather a 2 piece body and then the dick. the textures are off and don't mix well, but the most important part is that I can't get the mesh to do proper deformations if those are 2 objects hence it looks off once the model is in motion, and the main reason why I'm focusing on making a full-body futa model
ok so if you have seen the videos you notice I have been trying new effects and camera views. I have used some light glow burn away clothing to the models this to me is the easiest thing to do other than just having a cut frame of clothing on then off or gone in the next frame. doing the burn off is faster than doing a full new motion in Marvelous Designer to do some clothing falling off version that requires a full new file but just the burn off I can just use 1 file and have 2 versions quite easy, I will be posting a poll on this effect soon to see what you folks like more of.
one thing I do need to do is a test render to see if I see something up badly hence why I have a few versions and 1 of the first ones is off or just bad, not sure if I should post those or not so let me know, one thing I did notice that I can do is a full static front view of the model and having a fully transparent background this I can and might be using as my testing stage as the last one I did was render at a 1/2 the speed and like the video I made I can place that video over another one in Davinci Resolve
ok this will be the model 002 mesh full body futa version
I added new eyes, tongue and, teeth to it and some mesh around the eyes which I'm hoping will work as eyelashes drawing section so that I can change them without the need to edit the face texture, but that's bo bee seen if it's going to work as I imagine.
as you can see this model has more poly count than my previous versions so that I can add more details to the body if needed when I do a body morph, the idea has been to make 1 mesh body and then have that one get shaped into other body types as needed without the need to make a full new body and this is what I'm hopping to be it, at least for the futas and maybe males versions
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