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Comment below. I've been protagging my way through this room pretty good but are twelve enough? Can we move on, or should we spend another week or two putting another handful in? I know how the next scene is going to go, wherein the plot lies, but I'd like to poll you guys to see how you feel about the appearance of the room.  Protag and posters omit for plot.

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Comments

Ketchup Daddy

Are there any particularly spicy fights that happened in this one? Honestly either way, variety is good. If you’re satisfied, I say move on! Keep up the great work!

Krinkels

There's a really weird rhythm to the last four kills. I am on the fence if it should be followed with more kills at a different pace or to just move on and be done with it.

dark58

I'd say move on the cause 12 is enough time to build suspense

MutatedWisdom

Good god I love how gritty-detailed this looks. Those semi-crushed heads are the future. And yea I'd say 12 is enough for this scene.

Bowenthius

based on the room i would say 12 is a good point to move forwards

shinxanta

Bruh shovel in as many dead bodies you want, I’m happy to wait

Cifer

12 seems like enough based off the screenshot. But if the last 4 were a weird rhythm, is it something that needs to be corrected to be put back on pace with another body or two, or would it need more? If it works as is, I say move on rather overthink it.

I Autismos I

Madness Combat is Weird, it’ll probably be fine. In the end if you feel the urge to do some thing or not, just do what comes natural.

Ketchup Daddy

If it’s at a super weird place to leave it, maybe a couple of more kills could set it straight again? A funky, badass kill before moving on?

Shion Aquino

Hmmm.... maybe add in at least two or three bodies to resolve the weird rhythm?

Krinkels

nah nah nothing wrong or bad just kinda strange and absolutely noticeable that these kills all happen equidistant on the timeline. It's a neat effect and the more I think of it I want to 'bookend' it with an alternate pacing so it can be framed, speedwise.

M Thomas

As a wise man once said, it's not about the size, it's how you swing it! Does that apply to corpses? I think it applies to corpses.

Cheshyre

You could add a very hesitant, almost pitiful kill to REALLY make things weird. Drawn out and torturous in the pacing. Like, sorry dude. I thought everyone was dead and I was about to leave but now you're here... so...

ShootDaCheese

Stack 'em to the ceiling, just look at all that free space!

SoulFlower

I’d say keep it moving, tho if the last 4 are at a rhythm you aren’t cool with maybe an extra guy can even things out a little! One that lasts nice and slow

SlimRB

if we are talking about the corpse placement, i think one fancy kill is enough. For example - the agent is jumping from the top, then the main hero turn to face him, takes his gun/sword, then it goes bam, lots of blood on the walls and da floor, another agent is dead, just like his teammates. Thats gotta be epic, i swear🤟

Henarlol294

Two more would be perfect. Although twelve is pretty good.

pizzaman_0707

More, I don’t think 12 bodies spell Madness Combat!