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In this series we are creating the common mechanics found in RTS games, everything from unit selection, AI combat, and base building. In Part 21 we finish off our base enemy AI to stop attacking our unit when they are dead and give chase if we try to retreat. Link to series resources: https://1drv.ms/u/s!AvfMAVHw1KCisbQ41BNo-R4I6bUd0A?e=roADHQ SUPPORT ME Patreon I https://www.patreon.com/ryanlaley Buy Me a Coffee I buymeacoffee.com/RyanLaley Donations I paypal.me/ryanlaley PRIVATE 1-2-1 SESSIONS Email me at support@ryanlaley.com for more information and rates, or visit http://www.ryanlaley.com/learn-games-development/ JOIN THE COMMUNITY Discord I https://discord.gg/TcPtCBp FOLLOW ME Twitter I https://www.twitter.com/RyanLaley Facebook I https://www.facebook.com/RyanLaleyGames Instagram I https://www.instagram.com/RyanLaleyGames
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