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Unreal Engine 4 Tutorial - Online Sessions Part 12: Kick Player Continued

In this series we are setting up the connections for online multiplayer using the base Steam sessions that come with UE4. In Part 12 we continue work on the task of kicking/removing a player from the lobby. In this episode we setup the functionality to kick the player and send them back to the menu. SUPPORT ME Patreon I https://www.patreon.com/ryanlaley Buy Me a Coffee I buymeacoffee.com/RyanLaley Donations I paypal.me/ryanlaley PRIVATE 1-2-1 SESSIONS Email me at support@ryanlaley.com for more information and rates, or visit http://www.ryanlaley.com/learn-games-development/ JOIN THE COMMUNITY Discord I https://discord.gg/TcPtCBp FOLLOW ME Twitter I https://www.twitter.com/RyanLaley Facebook I https://www.facebook.com/RyanLaleyGames Instagram I https://www.instagram.com/RyanLaleyGames

Comments

Anonymous

I keep getting a "accessed none" error coming from the player character, on the kick player event on the player card menu