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Unreal Engine 4 Tutorial - Save Points Part 2: Naming Save Slots

In this series we are setting up a save point system where the player can save and load into a game via save point locations in their game. In Part 2 we will be able to name our save slots via a text entry and load into unique level saves. SUPPORT ME Patreon I https://www.patreon.com/ryanlaley Buy Me a Coffee I buymeacoffee.com/RyanLaley Donations I paypal.me/ryanlaley PRIVATE 1-2-1 SESSIONS Email me at support@ryanlaley.com for more information and rates, or visit http://www.ryanlaley.com/learn-games-development/ JOIN THE COMMUNITY Discord I https://discord.gg/TcPtCBp FOLLOW ME Twitter I https://www.twitter.com/RyanLaley Facebook I https://www.facebook.com/RyanLaleyGames Instagram I https://www.instagram.com/RyanLaleyGames

Comments

Prescott E Lawani

Is there a way to make save files without having to name them? I am trying to focus mostly on gamepad controls and I'm not sure how to emulate a keyboard with the gamepad. So I want it just to save whatever file I am on as Save1, Save2, or Save3