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Unreal Engine 4 Tutorial - Online Sessions Part 15: Spawning Characters

In this series we are setting up the connections for online multiplayer using the base Steam sessions that come with UE4. In Part 15 we fix a few things then go through a method to bring our chosen characters into the game. SUPPORT ME Patreon I https://www.patreon.com/ryanlaley Buy Me a Coffee I buymeacoffee.com/RyanLaley Donations I paypal.me/ryanlaley PRIVATE 1-2-1 SESSIONS Email me at support@ryanlaley.com for more information and rates, or visit http://www.ryanlaley.com/learn-games-development/ JOIN THE COMMUNITY Discord I https://discord.gg/TcPtCBp FOLLOW ME Twitter I https://www.twitter.com/RyanLaley Facebook I https://www.facebook.com/RyanLaleyGames Instagram I https://www.instagram.com/RyanLaleyGames

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Anonymous

So I encountered a pretty sizable issue here, my project respawn script is rather custom and would be game breaking if i tried to impliment this. Fortunately I just tailored what you did and did a 1 shot spawn on login rather than a respawn. Reason being that there are several components tied to my player character and destroying the character isn't really an option. (typically i just play an animation for death and teleport the player) but i'm getting a bit long winded here... just hoping this wont cause an issue down the road lol