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Unreal Engine 4 Tutorial - JRPG Part 9: Ranged Attacks

In this series we are making a turn based JRPG such as Final Fantasy. In Part 9 we set up the ranged attacks for our ranged characters. You can follow along and download the starter project files from the following link (8.22GB): https://1drv.ms/u/s!AvfMAVHw1KCiwNUC7xXoGpm73Iw4DQ?e=zWgPjw Gold and higher Patrons can also get access to the completed project files here: https://www.patreon.com/posts/project-files-32789634 SUPPORT ME Patreon I https://www.patreon.com/ryanlaley Buy Me a Coffee I buymeacoffee.com/RyanLaley Donations I paypal.me/ryanlaley PRIVATE 1-2-1 SESSIONS Email me at support@ryanlaley.com for more information and rates, or visit http://www.ryanlaley.com/learn-games-... JOIN THE COMMUNITY Discord I https://discord.gg/TcPtCBp FOLLOW ME Twitter I https://www.twitter.com/RyanLaley Facebook I https://www.facebook.com/RyanLaleyGames Instagram I https://www.instagram.com/RyanLaleyGames

Comments

Anonymous

What did you do to get Gideon and Fey to show in the action commands. I noticed a jump in the video, and wondered what you did

Anonymous

What i had to do was set the Haste variable to non-zero for the other characters then they went in order

Anonymous

So i'm following your tutorial in UE5 to see the differences, and 2 huge differences from UE4 to UE5 is blendspaces don't have a start position, and the multiplier/addition/subtraction nodes are now all bound in 1 node with rightclick / change pins which is kinda cool, but i have no idea how to get start position in the anim blendspace since theres no "settings" for it compared to UE4 lol.

Anonymous

Many thanks, you made projectiles so easy to use now. I had problems doing this in the past and now, easy as pie.

Anonymous

For some reason my character jump while doing the ranged attack, do u know what can it be? thanks