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Unreal Engine 4 Tutorial - JRPG Part 1: Magic Menu

In this series we are making a turn based JRPG such as Final Fantasy. In Part 14 we build our first spell that will deal damage to our enemy. You can follow along and download the starter project files from the following link (8.22GB): https://1drv.ms/u/s!AvfMAVHw1KCiwNUC7xXoGpm73Iw4DQ?e=zWgPjw Gold and higher Patrons can also get access to the completed project files here: https://www.patreon.com/posts/project-files-32789634 SUPPORT ME Patreon I https://www.patreon.com/ryanlaley Buy Me a Coffee I buymeacoffee.com/RyanLaley Donations I paypal.me/ryanlaley PRIVATE 1-2-1 SESSIONS Email me at support@ryanlaley.com for more information and rates, or visit http://www.ryanlaley.com/learn-games-... JOIN THE COMMUNITY Discord I https://discord.gg/TcPtCBp FOLLOW ME Twitter I https://www.twitter.com/RyanLaley Facebook I https://www.facebook.com/RyanLaleyGames Instagram I https://www.instagram.com/RyanLaleyGames

Comments

Zayn Nazario

I love this tutorial series, it's amazing! I hope later on you show us how we could set up individual animations for different spells, following along just fine, can't wait till next video! EDIT: I was trying to figure out how to add more effects to happen with the spells but couldn't logically figure out how, for example, I want my fire spell to maybe have a flash on the target before it goes to the hit particle effect of the explosion. (Kind of like an action sequence where the character will do multiple things in one spell or there will be multiple effects in one spell (and for when we get up to the videos that have spells deal damage the multiple effects will do damage for each different effect -- and what I mean by dealing damage for each effect I mean maybe a lightning skill that has multiple arcs of thunder hitting the target might hit the target 3 times). what I am saying might be better referenced to ff13 skills or type of gameplay.