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Unreal Engine 4 Tutorial - JRPG Part 20: Stunned Status

In this series we are making a turn based JRPG such as Final Fantasy. In Part 20 we are adding a stunned status to our characters/enemies so that when they are low on health they visibly appear weak prior to their death. You can follow along and download the starter project files from the following link (8.22GB): https://1drv.ms/u/s!AvfMAVHw1KCiwNUC7xXoGpm73Iw4DQ?e=zWgPjw Gold and higher Patrons can also get access to the completed project files here: https://www.patreon.com/posts/project-files-32789634 SUPPORT ME Patreon I https://www.patreon.com/ryanlaley Buy Me a Coffee I buymeacoffee.com/RyanLaley Donations I paypal.me/ryanlaley PRIVATE 1-2-1 SESSIONS Email me at support@ryanlaley.com for more information and rates, or visit http://www.ryanlaley.com/learn-games-... JOIN THE COMMUNITY Discord I https://discord.gg/TcPtCBp FOLLOW ME Twitter I https://www.twitter.com/RyanLaley Facebook I https://www.facebook.com/RyanLaleyGames Instagram I https://www.instagram.com/RyanLaleyGames

Comments

Anonymous

Good stuff man. Looking forward to the next.

Anonymous

Oh men i need the next episode nowwwwwwwwww, i want to finish the fight ! haha awsome content

NickP

Hi, After calling Un Possess, I get the following message in the message log ‘ Infinite loop detected ‘. Blueprint: Battle Game Mode Function: Delay Call Stack: that contains the following All in Battle Game Mode Ready Next Turn / Start Turn / repeated. In fact it was nothing to do with Un Possess, but in Battle Game Mode’ it was looping between Start Turn & Ready Next Turn because the ‘Spider’ was still in the Turn Order so it was failing the Get AI Controller check and recalling Ready Next Turn. So what I’ve done is to change the order of the items in the ‘Is Not Valid’ check of the AI Controller to remove the Index from the Turn Order and then call Ready Next Turn. Nick

Anonymous

Thank you NickP! Great advice!