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Unreal Engine 5 Tutorial - Inventory System Part 4: User Interface

We are revisiting one of my first series on the channel; the inventory system series, this time with different implementations, improvements, and now in Unreal Engine 5. In Part 4 we make it possible for us to display our inventory with a user interface. SUPPORT ME Patreon I https://www.patreon.com/ryanlaley Buy Me a Coffee I buymeacoffee.com/RyanLaley Donations I paypal.me/ryanlaley PRIVATE 1-2-1 SESSIONS Email me at support@ryanlaley.com for more information and rates, or visit http://www.ryanlaley.com/learn-games-... JOIN THE COMMUNITY Discord I https://discord.gg/TcPtCBp FOLLOW ME Twitter I https://www.twitter.com/RyanLaley Facebook I https://www.facebook.com/RyanLaleyGames Instagram I https://www.instagram.com/RyanLaleyGames

Comments

Anonymous

When do you foresee the last episode dropping? i'm really interested in the replication you said would be in 10 :)

Anonymous

Everything is working except the last part. When I open the inventory screen after picking up the test item ... it is empty. If I go into the Slot Widet and set the border alpha back to 1 it shows up properly. Thoughts?

Anonymous

I had a similar issue and I didn't have the Item Name set correctly to match the row name in the DT. Check if the name of the item for Add to Inventory in the Interact function of the Test Item matches with the row name