Monday Devblog - 2026-07-13 (Patreon)
Content
Hey everyone! Huge week. Lots of pure gamefeel updates. The theme: making StrongGirls feel like a premium game everywhere.
The whole interface got rebuilt. Main menu, dialogue choices, the daily hub, the date planner, shopping, gifting, inventory. The main menu now changes with your story progress through the seasons and girls show up here greeting you when you boot up the game. The scene changes depending on how far you are in the story as well as the girls muscle sprite. For the chapter 7 content it looks like this:
Shopping is now a place. You pick shops on an aerial view of the actual shopping street. It's the same street you stand on in-game.
The vendor interior is redone as well, click an item for details and price, and buy with proper feedback. Every vendor now reacts to what you buy with their own lines (Romeo has opinions about the promise ring. Johnson has opinions about everything). Sold-out items stay on the shelf with a SOLD stamp, so your favorite shop slowly becomes a trophy wall of your generosity.
I wanted to really make the visual presentation of the game consistent so dates got a real planner. One illustrated Tokyo map across all chapters, with postcard previews and stamps on every date you've cleared.
Huge overhaul to stats. Something I really wanted to overhaul for a long time. Stats finally matter. The game always had hidden stat checks (86 of them!). Now every one shows up: pass a charm check, see it; miss a strength check, see exactly what you needed.
Stats have ranks now. Each girl admires a stat and gives bonus hearts when you impress her.
Date locations reward fitting stats. If you go to the gym, you get strength. If you go to the fish market, you get knowledge. Go to the arcade, you get proficiency. So you don't choose exclusively to date girls or farm stats, you can earn both by playing your cards right.
Freelance pays more as your proficiency grows - So freelance is still the biggest factor for earning yen. I might need to work on the yen earning paths more so gifts feel more reachable.
And the game now tells you how close each girl is to her next story scene, right in the daily hub. So no more guessing why "she's busy":
The stats that the girls respond to:
Saya: Strength
Naomi: Strength
Yuka: Knowledge
Hino: Knowledge
Kaori: Proficiency
Manami: Charm
Kasumi: Charm
Miyu: Charm
Haruka: Charm
Charm is the best skill for any min-maxer out there but it semi deliberate. Charm is a social skill.
Due to this new skill to girl love scaling system, it will be much easier to get girls to max rank before the December cull. If you're a new player, without spoiling there is a timeskip and unless the girl is at a certain level you cannot meet past a point. (You effectively failed their route).
Small extra enhancements:
Everything breathes now. Subtle camera drift, sprites breathe, a proper click indicator. The game just feels more tactile.
Player Inventory also overhauled:
Bug fixes: squashed an infinite gift exploit, a crash waiting to happen for item hoarders, several gifts that silently did nothing, and a whole book of love poems that was unreachable since forever.
All of this done with care to make sure old saves still work! BUT if you choose to replay the game, you will get to really admire all the juice and have an easier time earning hearts and stats across the board.
Other this week I have been hard at work on some pivotal story scenes and finished most of Naomi's route. I won't share screenshots since these spoil more than anything.
Next week I will wire in all the new chapters, update the chapter select screen, and give the side stories their own main menu button since a lot of people ask me where to access them (and having side stories hidden in the chapter select is confusing).
I also want to work on a Harem mode before I ship the Chapter 7. It will be a toggle similar to a cheat and won't change the story but it will enable you to see most of the intimate scenes in a single run without having to replay 9 separate times to see everything. A lot of the games best scenes are hidden behind girlfriend conditions and it hurts my soul thinking people miss them. I can't promise how smooth that will be, as opposed to the things I highlighted today which are mostly cosmetic, the harem toggle would be areal pandora box of bugs. Stay tuned.
New video?
This week no new video. I was very busy with the game and didn't manage to finish Kaz part 2. But I started work on it and have some parts rendered. I decided to move it back to next week. Things are quite irregular this week as I'm in Japan now and had a heck of a trip that left me exhausted. A domino of delayed/cancelled flights had me staying at various airports with a 2 year old alone.
Still made time for the NSFW Friday and adding two new girls to the studio!
That's it for this week see you next Monday!
-Jon
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