Home Creators Posts Import Register Favorites Logout

Content

***DOWNLOAD VIA MEGA BELOW***Hello folks,"A Dressing Room" is ready to go. This MoCap is designed to chill and watch the girl beeing idle and pose for you in various easy poses. This is our first try in an not directly show related MoCap.Its also meant to be a "testing room" for your clothing, boobie & booty settings. If you like this kind of MoCap we will do more of it. Maybe you could give us some hints about what you liked / disliked and wich kind of moves you would like to see more in a next episode.We know about one major Bug in the MoCap, where the Index helmet lost its connection. We decided to "keep" that Bug and try to reduce the clipping, because it was like the 5th record try for Nathalie. Overall its well done by the way. Like always, more information below.Stay tuned for moreGatoDOWNLOADThis MoCaps Key features

Rating: Level-B MoCapRating in detail: (cons) Major Head Bug (Timestep 75-87)(pros) Good movement tracking, posing , smooth lightningPerformer: NathalieGenre: Idle moving, posingLight: Simple / atmosphericRestart: YESSpecials: Turn Mirror ON/OFF

Files

Comments

geo_gan

I haven’t seen this yet. Are you able to track hands and fingers now using the Index controllers?

Daygrah

I Love It... Good Job...

flclempire

Excellent, I'd love to see a "Showcase" series

nath

I love this! If this animation series could loop without issue that would be AMAZING. I would also love to see some more sexy poses. These are suggestions not complaints. As it is SO GOOD!

geo_gan

I just watched his yesterday and loved it. I love this type of relaxed scene with no hyper fast motion. More of this I would like. I didn't notice some head bug you were talking about? The only two things I notice which are probably not your fault and more to do with physics in VAM is the horrible shaking affect of the feet on the ground (this happens everywhere in VAM) - have to slightly move the character up or down on y-axis until the shaking is minimised. It usually is more noticeable when character is swapped with a different height character. Also I noticed when character was swapped, that her mouth would open very wide and stay like that - no idea the cause of that. And also the problem with VAM of the very unintelligent interpolation it uses when it transitions from last back to first position on timeline causes the right hand to bend around backwards and stay like that for a while. VAM should really have limits and better handling of this interpolation of positions. Also is there some reason you always set world scale to 0.87? I always have to set that back to 1.0 to make things correct scale for VR...

C&G - STUDIO

Thank you for your feedback! :) Yeah, we know the struggle with the feet. I experimented a lot with the toe joints combined with the feet. But overall the results were not so good. The thing with the "open mouth" might be setteled on how the Look has been saved. Sometimes some morphs are merged with poses. So an open mouth might be saved within the character. But honestly its just a thought and I think I read something similar on reddit sometime ago. Yes, the interpolation within the restart is a problem. Everytime when I instruct Chrizzy or Nathalie to the record I strongly appeal to them to try getting into the same endpose like the start pose hahaha. But thats somtimes more tricky than you could expect it to be. So and the thing with the world scale. Well thats more something personal. In my opinion the world scale 1.0 looks ab bit tiny foe me. everything looks so small like a porn version of Toy Story :P Gato

C&G - STUDIO

So basically you are telling me my eye distance must be like a frog nearly sideways? :P no, just kidding. But I guess you got a point there Gato