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Poll

Mirrors or Cameras ? (Asset! - not the in built Window Camera)

  • Camera 28
  • Mirror 9
  • Both 14
  • Something else....(please comment) 6
  • 2023-06-30
  • —2023-07-13
  • 57 votes
{'title': 'Mirrors or Cameras ? (Asset! - not the in built Window Camera)', 'choices': [{'text': 'Camera', 'votes': 28}, {'text': 'Mirror', 'votes': 9}, {'text': 'Both', 'votes': 14}, {'text': 'Something else....(please comment)', 'votes': 6}], 'closes_at': datetime.datetime(2023, 7, 13, 22, 0, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2023, 6, 30, 11, 46, 59, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 57}

Content

Whether its cameras or mirrors. Both options in a scene have their very own pros and cons. I don't want to go into too much detail here and keep it simple. Which option do you prefer? Cameras or Mirrors? Or maybe even both? *Just to be clear we are speaking of camera assets and not the in built window camera!Please share your thoughts in the comment section below. I am thinking about to replace the mirrors with cameras in future releases but as always I will do this only if the majority of our supporters like the idea.An expample of how cameras and a mirror work in our scenes is the latest upate of "Simple Ride 03"Really excited for the results :)Gato

Comments

Joker33

Both are frame rate killers for me, I'd suggest using something like spawn point to move the player location instead. An alternative is embody used on empty atoms. You'd get the same advantage of switching between multiple view points without the frame rate impact.

CaseEP

Strongly favour a camera/screen setup over mirrors, for several reasons - eg that camera and screen can be in two different places, which is not possible with a mirror - but the most important argument for me is performance. Or, more precisely: "Ability to degrade gracefully". A system that doesn't degrade gracefully is one that looks like shit except at its most performance-hungry configuration. By their very nature, mirrors are such a system - not only are they resource-intensive in themselves, but due to their very nature, they place additional strain on other parts of the system. Lighting options for example - I can get by with three pixel lights most of the time without noticeable quality difference - not least because I prefer POV-VR, so everything I need well-lit is usually VERY close to my viewport. But the mirror image still looks like shit, even on an (unsustainable) 4096. Why? I suspect the reason is that the mirror effectively increases the min distance for pixel lights (If you set eg Pixel Lights to 3, Vam will automatically switch all lightsources - except for the three closest ones - to vertex lights to improve performance). So you get the paradox of looking at the girl banging your brains out being rendered in full 3 pixellight glory, while her reflection in the mirror is rendered with vertex lights, and looks like it's been run through an especially abhorrent Instagram filter. Ofc, you can "cure" that by increasing the cap on pixel lights - but at the cost of sabotaging VaM's builtin performance-enhancing mechanisms. That's what I mean by "not degrading gracefully" - a good setup can be configured so it invests resources where they matter to the player. With a camera/screen setup, you have several ways of improving image quality - or at least to make a poor image less jarring - that the mirror cannot match. Last not least, a camera & screen can be in two different places, so you don't have "obscured sightlines" like you have with a mirror - especially important for adult POV-VR, where your "object of interest" is usually right in front of your nose, obscuring most of your viewport (In other words: With a mirror, you can't look at a girl's ass while she's bouncing on your dick in cowgirl. Because she's ... nevermind) TL;DR - Camera & screen allow for MORE sexiness at LESS performance-cost! P.S.: Ofc, there's no ONE single "camera & screen" setup - there's the builtin camera, and, by my count, at least THREE community-built solutions. It seems advisable to experiment a bit & ask for feedback from users before deciding on one particular setup. Methinks the one that hazmhox published recently looks very interesting, especially wrt "ability to degrade gracefully".

Mathieu Tremblay

I have rtx3080 ti and it s not enought powerfull to play depending of the setting... mirror and camera work hard on the gpu... perhaps working another thing ? Tanx!