Home Creators Posts Import Register Favorites Logout

Content

This show is out of this world!Enjoy a massive show release and be taken away from reality just to be thrown directly into a strange dual universe. POGVRs new model "Leigh" is going to show you both sides of her naughty fantasy. Join a magical candy world and become buffed by her cuteness - but in the next second you will discover the deamon inside!Not gonna spoil more - enjoy the show!Whats IN this release?...- A beautifully arranged MoCap ShowOff / Dance- POGVR model "Leigh"- Candy World / Dark World - you can even choose from in the end - Sexy Candy + The Goddess appearance presets to choose from-> Yep, you can also let the Goddess ride you in the Candy World =D- Sex part with two poses- 4 cameras to choose in the sex part- NEW: Integrated Camride POV + Camride Display option- Performance version without any assets for max FPSThe Candy World assets are included and been ported by SuperSamoth!***Finally I depend on your feedback here on this feature! With this release I try to get "rid" of the camride versions. Instead of a separate camride version you can now go into the camride mode whenever you want using the "Camride POV" button or enjoy the camride on the Tablet display by pressing the "Camride Display" button.How did you like this? Did you encounter any problems? Note that the Embody plugin used for the camride uses your referenced room position as orientation! So if you are *not* facing the same direction like the "Camride Display" shows you definitely need to rotate your cute butt a bit to the left or right *or* adjust the rotation in the plugins tab :P***Enjoy!Your C&G-STUDIO*INSTALLATION*1. You got a DM with the link to this content 2. If you are new you got a welcome note (check your mails & membership area) 3. Download the content and throw it into your "AddonPackages" folder 4. Download any missing dependencies here or within VaM*DEPENDENCIES / EXCLUSIVES*MODELPOGVR - LeighASSETS

SuperSamoth - CG - Candy Bundle (inlcuded in .var file)

*DEPENDENCIES*

HAIRvs1 - H088 Summer Hair 

CLOTHINGHunting-Succubus - Enhanced Eyes 2Riddler - Glittermaru01 - Short Dress

XNPVV - Demon suit 

VirtaArtieMitchel - Artie's Secret Lingerie Set 

Juno - Thigh High Chunky Knit Stocking Socks

paledriver - Nails Mask for Female/Male/Futa 

ViR - CANDY SNEAKERS&SOCKS. 

PLUGINS / ASSETSAcid Bubbles - TimelineAcid Bubbles - Glance: Realistic head-driven eye motion

Acid Bubbles - Embody 

PluginIdea - High Performance Volume Lighting

hazmhox - VAMMoan 

MacGruber - LogicBricksNoStage3 - UnityAssetVamifierMacGruber - PostMagicJackaroo - Mocap Based Expression movementsMatt Richard - Dragon Fire

TheOriginalBatatis - Universe Sky (Skybox) 

Farger - Farger's Particle Pack Vol 2Griffo11709 - SpyCam&Tablet TEXTURESRiddler - Molly Mormon TextureRiddler - Skin 6Spacedog - Wet Bits WeebUVR - Zero FU Penis normal maps 

Files

Comments

CaseEP

What The ... ? ;)

Ming

Hi I am having trouble trying to view the animations on my iPhone

CaseEP

Ok, some Feedback: To start: Absolutely gorgeous scene - high quality animations, many advanced "mechnisms", stunning effects. Superb handiwork! None of the following takes anything away from that! Criticism: * Recording - Is there some really pressing reason to stick with Vam-native animations instead of Timeline? Because this really (!) bugs me. Timeline has many (maaaaaaaaany!) advantages over Vam-native Mocap tracks. To name just a few: * Timeline (especially in the latest version) would allow to significantly reduce the size of Mocap-tracks. By a factor of SIX! (https://hub.virtamate.com/resources/timeline.94/updates) - That alone would bring some significant performance advantages: Less RAM required. Likely also advantages for the CPU (less JSON-nodes = less things the main thread on the CPU has to keep track off ). * Using Timeline enables VaM's UIDnamechange callback - means that there's less risk of triggerbreaks during editing (you can change atom-names without triggerbreaks) * More comfortable editing of Triggertrack (both for you and the user) * Sequencing - you could eg divide this scene into four sequences - would greatly simplify the "World-Switching" (right now, you have to manually keep track of all pose-changes, LightingRig changes, clothing etcetc). * Poses - You can integrate the starting poses (M1-M4, F1-F4) into the Timeline-animation. No manual loading of starting poses necessary! * Layers - Also don't really see why you use two instances of Timeline on the Girl: Why not one instance with two layers? Or better yet: Convert the body-animations into Timeline, run them through "Reduce" to make them smaller, then add as additional layer. - The way you set up the Logic is incredibly "RIGID" - It's almost impossible to edit the scene with a custom look, or to adjust (poses for that custom look) bcs you have dozens of triggers that revert eg the Hair back to default. Or when I want to adjust the poses slightly (eg modify the headnode of the male, or move the female's main control slightly to adjust for my custom lookl). And that's mostly bcs you don't use Timeline, and hence, your scene-logic isn't "modular" - it's one big "chunk" - so you end up having to keep track of every change manuallyy which forces you have to dozens of "reset-triggers" (load pose, load hair etcetc) distributed over ten or so atoms (and the main triggertrack) that revert each change in pose, hair, clothing etcetc back to default. I've rarely seen a modern scene that is THIS hard to edit - which is a shame, bcs a priori, your scenes should be great for customization, nottheleast bcs you use largely standard body-dimensions. TL;DR - Great Scene, great Effects, but (partially) outdated "mechanics" - Note it's not "mechanics" themselves (the ideas are GREAT!), it's the way you implement them that cost performance!. I realize it's a pain in the b**t to change procedures developed over years - but IMO, there's some significant benefits Please (!!!) consider using Timeline & making the logic more modular! P.S.: I love eg your randomization - but the implementation via AnimPattern & CollisionAtoms is another (unneccessary) Performance-hog (according to MacGruber) - you're using (parts of) the physics engine to implement effects that plugins could do just as well. P.P.S.: Sorry for "Wall of Text" & Brashness - Even my family & friends consider me ... "direct". I don't mean any disrespect or anything.

shisou

Normally i dislike cam rides, but WOW you did an amazing job on this one. Everything is so well put together in this scene and the cam ride is just right. Amazing work!!

Von Leeb

Hi, ViR candy socks are not available on hub any more nor on patreon? Is there any help for this?