Stats Chapter (Test Ver.) (Patreon)
Content
So after the poll it appears that the majority of you would like stats chapters, and most of the votes were for the more info-dense version to double down on the reminder aspects.
So I slapped one together to test how it's received. This version includes her current funds and notable magical items in her possession.
If you are one of those who voted for stats chapters, please let me know what you think of this current setup. Is there anything I missed?
First and foremost...
I will only have a maximum of TWO stats chapters per BOOK. They are far too dense for me to justify having any more than that in the current format.
I'm thinking I will place them at the middle and end of each book, but only if Emilia's stats change enough to justify having an entire chapter in the first place. (ie. The end chapter is certain, but the middle is optional. She'll at the very least need to have gained some levels for me to justify the middle-of-the-book chapter.)
Second...
Formatting on Patreon fucking sucks. I did my best to keep it close to the format I have set up in Scrivener, but... it's Patreon. I made it as easily legible as I possibly could.
With that all said, here's the Stats Chapter itself.
——START OF STATS CHAPTER——
This is a skippable chapter. It exists purely as a reference and recap of Emilia’s current System information, including stats, milestones, titles, skills, funds, and items.
Number crunchers and theory crafters, enjoy!
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Status
Name: Emilia Ken
Race: FaefoxA powerful descendant of the Fae, this fox-like race was shaped from pure Mana by the System itself.As a living example of the unknown magics of the Fae merged with a mortal body, their limitless potential is matched only by their wits, beauty, and propensity to cause trouble.The Faefox race is blessed with an enhanced body and heightened senses, and they are naturally gifted with the ability to sense and manipulate mana.+2 Dexterity per level+2 Wisdom per level+2 Charisma per level+1 free stats per level
Age: 20
Level: 63
Health: 34,620Health Regen: 12,617 per minute
Mana: 471,891Mana Stored In Tail: 943,782Mana Regen: 4m (1.46m) per minute (64% restrained)(Restrained by estrus medication.)
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Stats:“Max” values reflect All For One & Fae Ferocity combined.Debuffs automatically calculated until they are no longer present.
Strength: 500 (2,260 max)
Constitution: 769 (3,477 max)
Dexterity: 1,299 (5,873 max)
Intelligence: 989 (4,472 max)
Wisdom: 5,898 (26,661 max)
Charisma: 500 (2,263 max)
Available Stat Points: 0————————————————————
Stat Milestones:The following bonuses are unlocked based on Emilia’s current stats.
Strength Milestones:First (100).Your muscles are magically condensed, granting your body a level of strength and control that belies your appearance.Strength stat effectiveness doubled.
Second (500).Your body is supernaturally strong naturally conforming your musculature into your ideal physique.You are able to bend the laws of magic through sheer physical prowess to a lesser degree, allowing you to physically interact with spells dependent on your Strength.
Constitution Milestones:First (100).Your skin becomes more resistant to damage and your bones become denser, making them harder to break.Constitution stat effectiveness doubled.
Second (500).Your body is supernaturally resilient.Endurance, bone density and skin toughness significantly increased.Effects of aging are significantly reduced.
Dexterity Milestones:First (100).Dexterity now grants more control and understanding of how best to move your body.Dexterity stat effectiveness doubled.
Second (500).Your reflexes are greatly improved, stepping into the realm of the supernatural.Time slows down slightly when you are about to receive a life-threatening attack, giving you more time to react.
Intelligence Milestones:First (100).Your memory and mental acuity has been significantly improved.Intelligence stat effectiveness doubled.
Second (500).You are able to interfere with or even manipulate any spell or mana based skill to a limited degree.Effectiveness scales based on the difference between your Intelligence and the stat governing the target’s spell or skill.
Wisdom Milestones:First (100).You are able to sense ambient mana.Wisdom stat effectiveness doubled.
Second (500).You are able to control and manipulate ambient mana more freely.+10% magic resistance.
Third (2500).You are now able to super-charge all active skills that require mana by an extra 50%.Wisdom stat effectiveness doubled.
Charisma Milestones:First (100).You intuitively know best how to enhance your features to accomplish your goals.Others feel more comfortable and at ease around you.Charisma stat effectiveness doubled.
Second (500).Your eyes convey an almost magnetic charm that intensifies your social abilities.Your presence commands respect, granting you an almost palpable aura of authority.
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Titles:
System WakerYou updated the System, allowing it to awaken to it’s full potential.Bonuses:Your identity will be concealed in all System notices that would otherwise reveal it, unless you wish otherwise.Grants the unique class slot.
Dungeon PioneerYou are the first to enter a newly created Dungeon after the System update.Bonuses:+5% to all stats.
The FirstYou are The First.To be integrated into the updated System. To undergo a racial evolution before level 100. To enter a Dungeon. To clear a Dungeon. To reach the first milestone in all stats before level 50. To gain multiple titles before level 10.None came before you, but many will try to follow.Bonuses:+2 free stat points per level.+5% to all stats.
Weave WalkerYou walked through the Weave into the unknown.Bonuses:+5 Wisdom per level.+25% to Wisdom.
What’s Death?You’ve died three times.And yet, you live.Morena sees you, and finds your evasiveness cute.This is her reward.Bonuses:+3 Constitution per level.Your presence slightly unsettles beings attuned to death.Prevent true death caused by anything of equal or lesser Tier to your own. Upon true death, immediately revive fully intact at 10% health.Note: This effect can only trigger once per month.
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~~Combat Class~~
Bloodwind MysticLegendary8 stats per levelYou are the embodiment of the power within blood and the freedom of the wind, their combined might now distilled for you to claim. Become carnage incarnate. Find your path with the easy grace of the wind, and use the life forces within you and others to further empower yourself.+1 Strength per level+1 Constitution per level+2 Dexterity per level+2 Intelligence per level+2 free stats per level
Combat Class Active Skills:
Bloodmist FistActive, Body, HealingUse health to empower attacks with your hands and feet, granting increased attack speed and the chance to steal health from those struck.Each empowered strike costs 1% of your total Health.
Blood BurstActive, ConjurationCompress the air around you with an investment of blood and mana to cause an explosion.The more health invested, the larger the explosion and the more damage it deals.May invest up to 10% of your total health and mana.
Scarlet BarrierActive, ConjurationUse wind and the blood around you to create a powerful barrier.The barrier can withstand damage based on a fraction of the health and mana invested.Conversion efficiency is reduced by 95%.May invest up to 5% of your total health and mana.
HemokinesisActive, Body, ConjurationYou are able to control the air and blood within or around you.Mana cost varies with scale and distance.
Combat Class Passive Skills:
Body of Scarlet SkiesPassive, Body, HealingYour connection with blood and air magics is strengthened and infuses your body.+5% Constitution, Dexterity, and Charisma.+50% Health Regeneration
Bloodwind ResiliencePassive, BodyThe power of blood and air fuses, empowering you from within.The density of your blood is reduced, making you lighter and faster.-25% weight+25% Dexterity+25% Health
Bloodwind HarmonyPassive, BodyThe knowledge of both blood and air magics is etched into your very being.+5% Constitution, Dexterity, and Intelligence.You deal 50% more damage with air or blood enhanced attacks.
Bloodwind Essence (Evolved)Passive, EnhancementYou are blood, air, and magic.All will aid you however you see fit.+100% effectiveness of Body and Healing Skills.You may choose a Class Skill for Bloodwind Essence to focus on, doubling the enhancement effects on that Skill.Note: You may only change your Focus if the chosen Skill evolves or its associated Class changes.Selected Focus - All For One (Evolved)(Foci)
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~~Profession Class~~
DungeoneerEpic4 stats per levelBecome the explorer, recorder, and reasearcher of what is hidden, lost, and unknown. Find the places that are tucked away, and gain the riches and knowledge within.You are a natural at both finding and navigating Dungeons, whatever form they may take.+4 free stats per level
Profession Class Passive Skills:
Sense DangerPassive, BodyAllows you to sense the presence of traps, nearby monsters, or other dangerous hazards within a Dungeon.You are able to vaguely sense how dangerous a Dungeon is for you from it’s entrance.Your natural senses are enhanced.+5% increase to Dexterity and Intelligence
Dungeoneer’s InsightPassive, BodyEnhances your knowledge gathering and researching ability. Improves reading comprehension, memory recall, and helps with connecting pieces of information.Conversations with those of an equal or lesser Charisma stat flow more smoothly, making it easier to extract useful insights.+5% increase to Intelligence and Charisma
Seeker’s Survival (Evolved)Passive, BodyYou will live long enough to see the wonders of the world.You no longer need water, food, or sleep as long as there is enough ambient mana to sustain yourself.You may push fatigue aside, ensuring it doesn’t hamper you for a time.+10% increase to all stats.Note: If you push your body too far without rest, you will still suffer the consequences of doing so.
Relic WhispererPassive, Body, SoulYou instinctively sense whether an item is mundane or imbued with magical properties, and with some focus you can determine its likely functions and origins.Cursed items cannot permanently bond with you.+5% Constitution, Intelligence and Wisdom
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~~Unique Class~~
First ArcanistLegendary8 stats per levelPhysical and magical prowess are one and the same.Empower and heal yourself with mana to wade through the trials of the world. You are raw power and endurance made manifest.+1 Strength per level+1 Constitution per level+1 Dexterity per level+2 Intelligence per level+2 Wisdom per level+1 free stat per level
Unique Class Active Skills:
All For One (Evolved)(Foci)Active, BodyUse mana to enhance yourself, increasing all stats depending on how much mana regeneration is invested. For every 1% mana regeneration (max 50%) invested, increase all stats by 1% (max 50%).
Arcane StrikeActive, BodyImbue your hands and feet with arcane energy before releasing it into your target with each attack, disrupting mana and causing internal damage.Imbued effect ignores light armor and clothing.Can invest up to 1% of your total mana per strike.
Mana SurgeActive, BodyA bounty of mana is part of your ever growing repertoire of tools.Expel a surge of excess mana all around you, temporarily disrupting spells and enchantments.Costs 10% of maximum Mana per use.
Arcane RegulationActive, Body, HealingYou are the master of your own body.Actively control your health and mana regeneration by reducing one to enhance the other, or even sharing your regeneration with others.Physical contact required to affect others, and doing so reduces effectiveness by 95%.Cannot regenerate lost limbs or brain damage.
Unique Class Passive Skills:
Mind, Body, SoulPassive, Mind, Body, Soul, HealingYour mind, body, and soul are one.As long as your soul is not destroyed, your body will naturally regenerate over time.As long as your body is not destroyed, your soul will naturally regenerate over time.
Arcane BodyPassive, Body, HealingYour body is magically enhanced, making it more resilient. You can naturally recover from most injuries and are more resistant to damage.+25% Health+25% Health Regeneration
Arcane PugilismPassive, BodyYou are naturally more adept at hand to hand combat, knowing how best to move and imbue mana into your attacks.Hit harder, hit faster, and destroy your enemies.5% increase to Strength, Dexterity, and Intelligence.You deal 50% more damage with unarmed attacks.
Arcane InfusionPassive, EnhancementYour body is one with mana, increasing the effectiveness of all body and healing skills on yourself.+50% effectiveness of Body and Healing skills on self.
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General Skills:
ManabornRacial, General, Passive, Mind, Body, SoulYou are Fae.Sense the Weave, know its ripples.The soul dances beyond what the body anchors.The mind binds them both.Double your total Wisdom stat and its effects.Double your base mana regeneration.This skill can be affected by class skills.
Fae FerocityRacial, General, Passive, Body, MindYou are one with your Fae heritage, and it guides you, aiding you when you act in line with your nature.Play.Trick.Punish.Live freely and impose your will unto the world.+100% to all stats while acting in line with your nature.
Magic ResistantRacial, General, Passive, BodyYou are inherently resistant to harmful magics.Damage taken from magical sources is reduced by 50%.
Total SuppressionGeneral, Passive, Mind, BodyYour mind and body is strong.Be it enduring mental or physical trauma that could break a regular person, or hiding your emotions and pain from those around you, you find yourself capable.Helps with mental compartmentalization and grants full control over your sense of pain.
MeditationGeneral, Passive, Mind, BodyA calm mind nourishes a resilient body.You are able to enter a meditative state, allowing you to recover mental and physical fatigue faster while subtly enhancing natural regeneration.
IntimidationGeneral, Passive, BodyYou harbor a presence that unsettles others, and know just when to let it surface.Increases the chance of persuading, silencing, or unnerving targets through fear or force of personality.
PersuasionGeneral, Passive, BodyYour voice, timing, and body language blend to make you harder to resist.Increases the chance of convincing others, fostering agreement, or defusing conflict through charm, confidence, or reason.
DeceptionGeneral, Passive, BodyYour manner and expression make falsehoods harder to detect.Increases the chance of misleading others, concealing intent, or weaving believable lies without raising suspicion.
EtiquetteGeneral, Passive, BodyYou have learned the subtle rhythms of polite society.Improves first impressions, social navigation, and the ability to adapt seamlessly to formal or unfamiliar settings.
DancingGeneral, Passive, BodyYour movements carry grace and rhythm, drawing attention and admiration.Improves balance, coordination, and fluidity, while enhancing your ability to captivate an audience or partner through dance.
Fire ResistanceGeneral, Passive, BodyYou are more resistant to fire and its effects when used against you.+3% fire resistance per level. (+24% total)Level 8/30
Poison ResistancePassive, BodyYou are more resistant to poisons and their effects when used against you.+3% poison resistance per level. (+57% total)Level 19/30
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Funds:7 platinum39 Gold368 SilverWay-Too-Much Copper
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Items:The following are notable magic items that Emilia has in storage or on her person.
Starlight BangleLegendary, Soul BindingThis item is specifically crafted for Emilia, the System Waker, by the System itself.
Enchantments:Greater StorageThis item holds up to fifty times its wielders weight in perfect stasis.
Perfect MatchThis item automatically takes on any appearance that best suites the wearer, as long as it still appears as a ear accessory.
Greater Self RepairThis item can repair itself even when totally destroyed, so long as the wielder has mana.
Greater Self CleanThis item can clean itself of nearly any substance, so long as the wielder has mana.——
The Courtesan’s KeepsakeEpic, Blood Binding
Enchantments:Perfect MatchThis item can take on any appearance the wielder desires, as long as it still appears as a ear accessory.
Self RepairThis item can repair itself from most damage, so long as the wielder has mana.
Self CleanThis item can clean itself of most substances, so long as the wielder has mana.——
Ashari’s GraceRare, Blood Binding
Enchantments:CleanlinessThis item can clean itself and its wearer of most substances, so long as the wearer has mana.
Self RepairThis item can repair itself from most damage, so long as the wielder has mana.——
Tella’s TwinpagesRare, Blood Binding
Enchantments:Lesser MessageA magical bond links the two notepads, allowing written words to appear on both simultaneously. Note: The effect is limited to a single page of writing, once per week.
Soft ErasureInk slowly fades from the pages over time, returning them to blank and ready for new use.——
Ring of RemembranceLegendary, SoulboundThis item is a gift from Kiri, the Sixth, and is meant to represent the connection, trust, and memories shared with the other wearer.This ring is one of a paired soul-bonded set, and their true strength only emerges when both are worn.
Enchantments:Perfect Mana TransferThis item can transfer any quantity of mana from the wearer to its counterpart, regardless of location.
Perfect MatchThis item takes on any appearance that best suites the wearer, as long as it still appears as a ring.
Perfect Sense BondWith a moderate mana investment, this item can locate its counterpart from anywhere.
Perfect Self RepairThis item cannot be permanently destroyed.——
Elite Mana IDEpic, Soul Binding
Enchantments:Perfect Mana RecordThis item reads and stores the mana signature of its blood bound owner.
Perfect VisualizationThis item can display information gathered by a connected enchantment or user.This is set to internally display results via customizable Status and is currently linked to the following enchantments: Perfect Mana Record.
TrackingThis item can be tracked by its blood bound owner so long as it is within 100 miles of them.——
Elderwynd Uniform (All Articles Identical)Common
Enchantments:Perfect Unrestricted MovementThis item will never impede the wearer’s motion, regardless of action, posture, or exertion.——
Tier One Magic Suppression Manacles Epic
Enchantments:Lesser Mana DrainThis item suppresses mana regeneration and gradually drains the wearer of mana.
Lesser Skill SuppressionThis item prevents the use of Tier One (or lower) Active Skills.
Self RepairThis item can repair itself from most damage, so long as the wielder has mana.Note: Due to the Lesser Mana Drain enchantment, the Self Repair enchantment will pull from mana drained instead.——
And several sets of clothes enchanted with Self Repair and Self Clean.