Home Creators Posts Import Register Favorites Logout

Content

From looking through the feedback for release 0.90, while I'm pleased that there's been far fewer game-breaking bugs, there is still frustration from players when they cannot get enchantments.

The problem comes about by trying to do enchantments in the order they are listed. This list suggests a linear game, but the game itself is non-linear. Sometimes an enchantment is no longer achievable because other parts of the game have progressed.

I've worked on adding logic to work out when an achievement can actually be obtained from the current game state. This means I can show the player which enchantments are active, which is very often in a completely different order to the listed one. The new UI to help the players looks like this:

And it lists the active items on the reworked Enchantments screen;

So it works more like a traditional RPG's Active Quests display.

And in other enhancements... I have completely resolved rollback! You can now go back correctly past choices. I'm still deciding whether to a 0.90.1 release with these features, or to wait till 0.91.

Mike

Files

Comments

No comments found for this post.