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Poll

Stats screen

  • No Stat screens ever! 2
  • Stat screen at end of each Episode 66
  • Constant stat screen 50
  • 2018-09-02
  • —2018-09-04
  • 118 votes
{'title': 'Stats screen', 'choices': [{'text': 'No Stat screens ever!', 'votes': 2}, {'text': 'Stat screen at end of each Episode', 'votes': 66}, {'text': 'Constant stat screen', 'votes': 50}], 'closes_at': datetime.datetime(2018, 9, 4, 23, 14, 56, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2018, 9, 2, 15, 40, 9, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 118}

Content

At this stage, you will have all played a version of the game where there were no stats screens (so you are blind to your current attributes) or where you can check your stats at the end of each episode only.

 Or (as seen in Ep6X), you have a choice to constantly check your stats throughout the episode.  So just wondering what players inputs are and which option you would like going forward.

I think No stats is just too difficult and some players will end up losing interest in decision making if they never see how they're doing.

I think constant stats will result in some folks re-loading after every choice and trying each combination to see the impact.  No harm in this, but it may break immersion / game-flow.

Personally (and as the Dev, I get a BIG Vote), my preferred option is end of Episode only.   But let me know what you think.....(and feel free to use the comments sections to add any relevant opinions)

Comments

Poke-Ladd

A possible option I’ve seen in other Eroge is a clickable icon like a heart to show current stats and when they + or - due to a decision

Marty McLean

Where is a challenge if I pick A and know right then I should have picked B. Make us work for it. many choice points and many choices mean the permutations of the choices make it impossible to figure out if I should pick A and then F or B and then W.

Robert Dunlop

yeah, i agree with both cheekygimp and mac, i definitely feel we need a stat screen, but at the end of each update makes the game far more interesting imo.

hisstoryman

Real life does not come with stat screens. That being said or written, either stat screen option works for me. I rarely check them anyway.

Nick Kovacs

Well as for me ... having stats or not wont affect me “liking” or disliking the game. I'm sure that question would appeal to people who are completionists who have to be 100% in everything... To me that in itself takes away from the “enjoyability” of the game. So basically Cheeky i think that question will only affect half of your patreons if at all, so original end chapter stats is fine as is imo...

Remandred

While I personally enjoyed (abused) the stat screen in 6X I would say all in all, just having it at the end of the episode is all that is really needed, I mean we already have scroll back and a crap ton of save slots of use to if we really want to check each choice, even if it would take awhile. If the votes stay split (no clue after weighing) maybe you could have a choice in options to control whether we see the screen at the end or all the time? I dont know about the coding involved and if that would be feasible or take too much time away from what you would rather be doing. Regardless, thanks for making the game and seeking our input Cheeky! You do amazing work.

DeMello

I voted for the Constant Stat Screen option. I personally would like to know how my choices effect the character in real time and it will help us know the girls a little better. If we mess up on a couple of choices, I'd rather not have to wait until the end of the episode and then have to guess which choices we could improve upon what the better choices would be.

Grey Metal Fox Games

I'm fine with stats at the end of each episode, but wouldn't mind constant stats if it became available for new game plus after a play through.

Ross

I played through 6x with constant stats and it totally threw me out of the gameflow. I found myself backing out of every choice to get the "correct" one. I'd rather play through to the best of my ability and if I really want to know how to optimize, that would come via a walkthrough. Love the game regardless though!

Cameron

Tripped across your game and now on board as a Patreon. Love the work and a fun story line. As for the option to check stats as I go, I liked being able to work with the stats on a replay. It is easy enough to ignore if one wishes and a walk through I found didn't quite get the Katie line correct. I went back and found the branch in the workout to get to the level needed after I played through. I get you are at Chapter 9 at this point. Hope you bring it back, less need for you to spend time on creating walk throughs. More time for the game. Anyways great work and looking forward to chapter 9