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Hi folks,

I know it's a day late: Patreon wouldn't save my draft, so I had to re-do this whole fucking post.  (The irony of re-doing a post about the re-do is not lost on me.)  Anyway, here are some details on the re-do.

As mentioned before the Season 1 re-do will cover episodes 1-10. If you have any suggestions of stuff that you would like to see changed in episodes 1-10 (stuff that you didn't like in the original), please let me know. I'm not going to cater to every whim, but your suggestion might be something I agree with (but just didn't think of), so feel free to get your suggestions into the comments below.

So, what are we changing?  Artwork, script, gameplay and GUI/interface. And also adding music and sound fx.  In order of complexity / amount of time needed, (from least to most) these are:

Gameplay: Not really changing much here as I don't want to veer too much from the original style / gameplay.  I am NOT introducing free-roaming or any stat-grinding mini-games.   I will give more options to say "Not interested" to certain characters (especially early in the game) and then they will get the message and stop chasing you. I know some of the earlier episodes suffered with a few bunny-boiler moments where women you may not have been interested in, still kept throwing themselves at you.  I'll also be removing some dialog options that didn't reaally impact the scene / character / outcome. There won't be many getting removed, so there will still be a LOT of dialog options / choices.  Just a handful which seemed (on further scrutiny) redundant filler. I am also removing the two different stats for each girl (Relationship and Lust) and just making a single relationship stat.  There were too many blurred lines between the two and the distinction / usage of BOTH was never really needed. And in later episodes, I ended up merging them into a single score anyway.  So, with only one stat per girl, it will just make things a little easier to keep track of.  And as part of the GUI / scoreboard improvements, I'll provide more frequent checkpoints where you can check scores/ status.

GUI: Changing stuff like the main menu, updating the gallery/scene selector, stats screen, etc. And I'm also planning on adding a character bio page (so you can review what you know about each character, likes/dislikes and current relationship status). Not much progress on this so far, but that's something that needs to wait until the end.

Music & SFX? Pretty self-explanatory.  Haven't done much on this yet as I need to figure out costings / licenses, etc. as I don't want to use anything without permission.  Will need to do  bit of research on this.  There are many different options for each piece of music (buy a one-off license, subscribe to subscription services and get access to many songs, commission unique music, etc.). Once I make some progress on this, I'll let you know.

Script: Lots of tweaks / improvements / edits to scenes.  Adjusting some choices, making some characters a little bit less "desperate" / needy but nothing significant. All of the girls' characters / personalities will still remain the exact same, but will make some changes to align more with their characters. For some of the side-girls who were originally introduced as one-and-done characters but who ended up growing on us and being fleshed out, their original scenes might have come across as more generic, so some tweaks may be needed to align them with their actual personalities (only minor stuff - nothing too noticeable).  Will also give you a few extra scenes to get to know some of these girls a little better and also some options to keep in touch (when the main plotline keeps you apart from them for too long). This will especially help with any solo-girl play-throughs where you are focusing on a specific girl (or a small number of girls).

The vast majority of scenes will play out very similarly to the original, but there will be edits / extensions to flesh things out a little (and to supplement the extra artwork that we are adding).

Where possible, I'm also going to try to add a little extra scope to say no to stuff / skip certain scenes if you're not interested to try to make things a little more immersive with a better sense of freedom.  But there will still be a lot of "mandatory" scenes as there's no way we can make it open-world and certain things HAVE to happen for the plot to progress.

Artwork: We are re-doing every single piece of art and adding a lot of animations.  The artwork isn't just a one-for-one upgrade where we end up with the same amount of (improved) images as the original. Each scene will have more (in some cases a lot more) images.  Basically, when I first started the game, my rendering time (machine time) was 90+ minutes per image.  Now we have it down to an average of 10 - 30 mins, so we can squeeze in a lot more images.  And animations that would have taken me a week back in the day (hence we didn't have any) can be done in 8-12 hours. In addition to Cell and I working on art, we have also sub-contracted a lot of animations to a third-party animator, so this will also help with the upgrade.  Now some samples of the evolution of our art. Taking this image as an example (one of the very first images I ever created). This was from the opening scene where Monica greets  MC at the door:

Our new version will look this:

Just to step you through what type of things make a difference (and what we've learned/improved on over the past few years).  The new image has a completely new house asset, a slightly upgraded Monica (pretty much the same one we introduced around episode 18).  And I know she looks a LOT different, but only a part of that is the new model. The lighting, render settings, pose/expressions and post-work all have an effect. For anyone interested in the technicalities / more details in what each of these mean, I'll make another post soon that goes into a little more detail (This post is already getting too long to keep some people's attention and I've only shown one new image, so far. :) Just to illustrate the effect some of these items can have...

This is the original Monica in the new location / new lighting, using our new render settings. (Same old awkward expression).

This is still the original Monica with the same settings as above - We just added the new dress and mirrored (somewhat) the new pose. The poses don't transfer over exactly between old models and new models (there is a script that improves, but didn't bother using it as this is just for display purposes). and the new dress isn't a perfect fit on the old model (see the clipping in the breast area).

And a slightly improved pose.  This is still the original Monica (just in the improved settings / location/lighting).  Anyway, this is just to illustrate that most of the improvements aren't due to model upgrades... there is a lot more involved and the models only received minor tweaks. (Just to re-iterate... the re-do models are the same as the models used since episode 17 or 18 - Nobody got a re-do specific upgrade, with one exception - Zarah got some new eyes - See below...).

And even when we added in the new Monica / new lighting/ new settings and everything else and thought we had it right... We ended up going through quite a few iterations to get it where we wanted it (or at least in our opinion... good enough to move on.).   As mentioned in my previous post, this meant multiple iterations of re-do and we recently ended up re-doing (again) a lot of our re-dos from the earlier episodes....  That's a lot of re-dos in one sentence! :)

So we went through images like this...

and this....

ended up at a final destination that looks like this:

Others that didn't make it were:

It's a hugging scene but the shadows killed it.

and this:

We somehow shrank her boobs accidentally. And this one...

where we messed up our camera focus...

And some that DID make it are these...

And this churn are all examples from just the first SIX images of the game. So, hopefully that gives an indication of the time required (and why Cell and I don't have a life)  But don't worry, we are way past 6 images finalized.  :)  We have a good chunk of the basics for the first 9 episodes already squared away.  But plenty of tweaks and re-dos needed in addition to some brand new stuff and a lot of animations.

This isn't a proper animation (we keep that for the sex stuff :) ) but just a sample of a mini-animation we made for the first "hello" kiss with Monica: (Youtube link)  Re-do Monica kiss

And a quick intro video for Katie: Vid1 1 K Intro

These aren't meant to be anything special... just a bit of fun to add a bit of flair to the opening scenes. (Didn't take much time, so please no hate-mail on why we're wasting time on shitty videos like this.)

As mentioned above, Zarah did get some new eyes (no mean comments about her getting a new face and a new body too - :) :) )  Although I think her newer model was a vast improvement....

Episode 1:

Episode 24

But even with the upgrade, her eyes still bothered me. I felt they were too black. Any Jaws fans will get this quote: "Y'know the thing about a shark, he's got... lifeless eyes, black eyes, like a doll's eyes." And I could never get it out of my head whenever I looked at new Zarah over the last few episodes. So after completing all of our Zarah content for the re-do... including animations, I made the unpopular (with Cell) decision to give her new eyes and re-do everything. So this (from the re-do)...

Became this...

We also re-did the lighting seeing as we were re-doing anyway.

And this... (episode 1 of the re-do)

Became this

OK... enough rambling (more rambling to come soon in future posts). But straight after this, I'm gonna post more samples...  I just had to cut the length of this post as I think it's what's causing the issue with Patreon not letting me submit...

That's enough... for now... Please add any questions or comments below or DM me and I'll get back to everyone.

Thanks,

CG

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Comments

Julian Harper

Really looking forward to this, I’ve gone through the game a few times over the years and it really is noticeable how the quality has improved. My one suggestion/hope, is to have more Debbie content, I feel she gets left out a little, but maybe that’s because I’m a sucker for her!

ellayjuan

Wow! Absolutely amazing work!

Ross

Bravo, these new art samples are fantastic! Can't wait to replay from the beginning with all the new character artwork - a great storytelling game will have art from beginning to end to match!

C3NTUR10N

Can't argue with a chance to fall in love with the story and these girls all over again!

Chairman

Wouldn't mind an option to have the +'s and -'s for the dialogues shown during a playthrough. Would make exploring options easier on subsequent playthroughs.

tezster

Thanks for the detailed update - I'm really glad the re-do project is going full steam ahead despite all the hard work required.

danish guy

I am just going to say it. I did not like the way the MC talked/talk to wanda, especially at the foto studie where they first met. made the MC seem like an jerk to me. but if u are interested in wanda I guees u have to be a jerk to her, aleast in the beginning, would have liked to have an option to treat her like the other girls

Helms1337

New art looks fantastic and damn lucky to get the chance to experience this story again in a fresh way. Hard to improve on something that's already so solid but a few ideas I'd throw out to add/change: - Streamline the mystery at the beginning of the game to only mention a spoofed e-mail from MC to Monica. Having multiple contacts e-mailed was just kind of confusing considering the end goal of the will conditions IMO. Can still lead to Jenna's investigation and to Jo's (Bella got MC's password and sent the e-mail from the cafe to keep him distracted.) This also can give you the chance for MC to see that he keeps getting signed out of his e-mail (as Bella logs in to keep tabs on his progress) which can lead to him being suspiscious of being hacked by Jenna or Jolina. - If logging into Jenna's computer have the collage of images include Katie, Debbie, Lilly, and a body only shot of Jolina and Bella together (the frame of Jolina at Elaine's house was a fun visual clue before and want to keep that alive for new players. This also plants the seed for Jenna being interested in other girls/sharing MC.) And maybe some cameos from Cell's games in the collage too? - It'd be a writing undertaking but storywise having "Broken up/Neutral/Friendly/Romantic" paths for the main girls would be more satisfying for the playthroughs. When not on a sexual path with a gal a lot of content gets blocked out so being able to be friendly to keep some of that on the table (maybe go bowling with Lilly instead of back to her house after beach day or genuinely try to help Debbie get Lilly without it having to be a threesome scenario ect.) Friendly path could open to romance later potentially still. - Remove the Game Over choices (if MC grabs Monica she can still get mad but make it a "and that's what would happen if I did that so better not" as an escape. Force the conversation with Jolina but have a more neutral/friendly option. When spying in Katie have it where she never catches you but maybe Jenna does for a negative relationship hit.) I forget the rest but you're a smart writer and can figure the work arounds out haha. - Personal preference here but having a "cum inside/cum outside" option for most sex scenes would be appreciated. Pulling out is never 100% safe but can be used to limit potential pregnancy paths and for visual flair. Can also be a story device "you try and pull out but Bella pulls herself on top of you to keep you inside" kind of moment. Maybe Debbie is always trying to get you to finish inside to cast some suspicion on her but really she just loves it. - Some kind of "What If?/New Game +" mode that adds unrealistic scenes and joke situations into the main plot. You can grab Monica on Day 1 and get a full sex scene, the poolside planning for the part with Katie's gang turns into an orgy, dinossurs come to life and yoh and Jenna battle them at the museum and so on. Chance for fan service and to flex the comedy muscles. Again not really much to improve on here so these are wildly specific suggestions haha.

DSTommie

I'm excited for this remastering process. The final product should be excellent and make the whole game more seamless. Here are a couple thoughts: 1 --- I like that you are altering and extending scenes, but please make sure to keep the more perverted options. You had mentioned you might eliminate some of the less impactful decisions the MC can make. If these are referring to choices like look at cleavage or pinch an ass, please keep these in. The reason I fell in love with this game is because the player was given perverted options and MOST of the time was not punished for picking them. I doubt you'll disappoint me with this, as this seems to be your writing style and it's never been a problem. 2 --- When it comes to sounds, I'll admit I normally don't keep music audio on. It can be distracting if the music is really generic or loops too much. The music worked great for the ComiCon Play section you guys did, so as long as you guys put some thought into the music implementation like you did for those scenes it should be great. What I want most is sexual sounds. Girls moaning, slapping of cheeks while fucking, those kinds of things. I find sexual noises boost the experience of these kinds of games. 3 --- I've mentioned this before, but I'm going to miss Monica's red intro dress. It was sexy and form fitting without coming off as too revealing or loud. Perfect for Monica's intro where her character isn't really thinking about being sexy or seducing anyone. She's nervous about wearing lingerie and revealing clothes, not confident in her older body, so she hides it a little more, and the red dress was a perfect balance. I know you guys are far into production and have pretty much cemented the new pink dress, but I just thought I'd mention it again. ALL IN ALL, very excited and looking forward to what you guys do!

SteelyDan14

I would also like to see better options when you reject or chose not to accept the LIs advances. It always seems to be a bad choice. I realize the MC is not the nicest guy in the world, but it would be nice to have alternate choices. For example, when Zarah comes into the MCs room and he tells her to get the fuck out or if he tells Debbie to get off his lap, the girls continue on until the MC has to be rude and then the girls tell him he's no fun. Monica and Bella are the same way and even Joline to a point. I mean, how many times do you have to reject them before they finally leave the MC alone. When I first played the game, way back when, I remember being so turned off by Monica and her behavior, and she wouldn't stop giving me the creeps.Same with Zarah. It was so bad I stopped playing it and, thankfully, came back later and fell in love with it, but when I do replays, I usually skip the first chapter or two. Again, I know certain things have to happen to progress the story along, but for me, I would like to see some "softer" options out there when choosing not to engage with some of the women.