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John Smith asks:"Do you ever think about adaptations of your work? Not necessarily movies and TV, and not necessarily as a business venture, just as a fun thought exercise. Like action figures or board games or what-have-you."

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I was going to give one my traditional grim answers to this along the lines of "I'M A VERY BUSY MAN NO TIME FOR SUCH THINGS" or "I DON'T BUY OR PLAY WITH TOYS SO WHY WOULD I MAKE TOYS" or "BILL WATTERSON WAS RIGHT, NO SPIN OFFS, LET THE COMIC BE ITSELF IN THE WORLD," and you could have imagined me kicking a waste paper basket across the room with my fists clenched and that would have been that.

But it would not have been a truthful answer. Because I often think how much fun it would be to use some of the dense world-building that is in my work in a different format.

I particularly like high-end vinyl figures and statuettes that are commissioned of some indie comics' protagonists. I loved the figure based on Andrew MacLean's Head Lopper. And how about this beautiful rendition of CROM's Bird King?

 

Now, we must be realistic here. I am a successful and established cartoonist, but I did a signing last year right after CROM, and the line for the Bird King hitmaker was a lot longer than mine. CROM works hard for that love, slaving 24/7 behind a sweaty plastic mask. He's a brilliant artist.

I am realistic that I am not going to get the same opportunities. Also, things like this are usually designed (and bankrolled) by wildly enthusiastic men with neatly manicured beards, in immaculate $100 tshirts and baseball caps. I have never managed to sell myself to this "demo". They do not see my tables at conventions, even if I am on half a table with a great and talented friend who is beloved of them. This is the same reason I am never asked to design cans for craft IPAs, because it's the same men. I'm realistic about why this is. We are not getting the Susan Ptolemy figure we all hope for any time soon.

Someone 3D-modelled a Shauna Wickle from Max Sarin's cover for Great British Bump-Off and that may be as close as you get.

(ASIDE: My friend Andrew Bell has been making vinyl toys since the mid/late 2000s, I can remember us running the numbers on one back when Scary Go Round was at its peak - financially it never made sense.)

The thing that makes a project like this (or any other) seem exciting for me is the chance to work with someone talented, and nice, who can do something I patently cannot. I love people who are better at things than me and cleverer than me. I feel drunk in their presence and long to learn at their knee. The opportunities to do this when you work at home, in splendid isolation from your peers, for nearly a quarter century, on an idiosyncratic personal project, are bloody fleeting.

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Then there are the things that realistically, I could do myself. i often think would be fun to make a little text video game with pictures, some kind of narrative experiment, an exploration of all the possibilities that weren't available to me (or were much less accessible) when I started telling stories. I could teach myself how to make them, but I can tell you with enviable self-awareness tat if I got into it, I'd really get into it, and you'd never see another comic, and I'd go broke because Johnny's Sub-par First Indie Game is not what anyone is looking for right now. I work in the most efficient way possible as it is. But there are lots of fun Bobbins Universe games you can imagine, right? And let us not forget Shelley Winters' No Glove No Love, a game so high concept that I dare not reveal its nature to you oh all right then you might as well see it.

 I've been asked to work on other people's video games a few times but the requests never came at the right time. The juiciest requests always come when I'm at my most burnt out and enfeebled.

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I don't play many board games (no one ever asks me to, even though I am pleasant company and a good-humoured competitor) so I look at the array of brightly coloured boxes in the burgeoning bookshop section like a wallflower at the school disco. However, during the six months I lived with my elderly parents in 2023 (be warned: this isn't for everybody) I did a lot of jigsaws. At one point I was buying a jigsaw puzzle every two weeks. I got addicted to a bad brand of jigsaw puzzle whose art was exactly what I wanted from a jigsaw but whose Q.C. was terrible and often lacked 1-2 pieces. Let's not beat around the bush: it was Lawrence King. I had a go at designing a jigsaw puzzle for Topatoco but ran aground because it had to be history's best 1000 piecer and I was (see above) burnt out and enfeebled. Have a look at my shamefully abandoned WIP: I was not going to complete this (rather like a Lawrence King puzzle, haha!!) It featured every major character from my comics that I could think of, some of them multiple times. I bit off more than I could chew, perhaps. But I like a lot of little people on a puzzle! I'll try again another time.

Have I answered the question? I think I've answered the question. These are the fun things I have thought about making. I'm a very busy man, no time for such things. I don't buy or play with toys so why would I make toys? Bill Watterson was right etc etc etc (kicks waste-paper basket, fists clenched).

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Comments

E

Was not expecting an Andrew Bell reference! I own far far too many of his Android figures.

scarygoround

Andrew is one of many really wonderful, gifted friends I made back in the 2000s. He's an extremely nice person.

Calum Millican

Fair enough, but I'd buy the finished one

Matt (not that one)

Had i only known there was a possibility of Bobbins/SGR toys, I'd have pushed so hard for them. But alas... (honestly such things wouldn't have made financial sense to me as a consumer, either. [rubs fingertips together to suggest perpetual brokeness])

scarygoround

There was no possibility, just an idle conversation. I'm not a collector, I don't buy these things myself, so I have no burning desire to see them actually exist. And you have to have that because it's hard work getting them made, getting them right, and getting them shipped. I just like the idea of them coming into being without me having to lift a finger! Wait, there was ONE Bobbins toy: a Fallon Young plush that Keenspot prototyped ca. 2000. It was hideous.

John Smith

This is a great answer! I could never have expected that it would unearth a jigsaw prototype!

Damien Galban

I could totally envision a Tackleford-verse role playing game. Not necessarily something with game mechanics (any investigation oriented ruleset would do), but rather the whole world building... Notable places, local mysteries and so on...

N. Forsythe

Tragic that the potential for a Tickle-Me Wickle doll may have been lost forever

Michael Ben Silva III

This was really nice to read—thank you for indulging the question and its diversions! As someone who has very much enjoyed the narrative games made by Meredith Gran and Abby Howard, I know I’d leap to support your work in that medium, but I can see how that could be a one-way street too narrow to allow you to carry your comics work with you.

Jasper Rosenberg

Holy crap, I'd buy that puzzle in an instant if you ever felt inspired to finish. I love puzzles with tons of characters everywhere.

heyheyhaydn

As the someone who modelled the Shauna Wickle mentioned here (I feel honoured!!), a Susan Ptolemy figure was definitely in my thoughts at one point if only to make her to scale with Doctor Who figures (and therefore, able to fight a Dalek) - maybe I need to be the change I want to see in the world...

Jon Sibley

Stick to the comics John. Comics are great, they don't have to have movie adaptations, toys or high end models to justify their existence. And think of all the money you have saved us by not producing these spin-off goodies! Thank you

Kevin Morgan

Great answer! Also Bump Off Recipe book, just saying. Also BLONG.

William Cole

Dammit, now I am going to pine for the Susan Ptolemy action figure that can never be. (It's a tough call, but I'm gonna say Suzie P is my favorite of all the great, brassy dames you have created.)

scarygoround

Perhaps there will be a SAVAGE SWORD OF SUSAN figure...

scarygoround

I do sometimes think that I don't want comics to be the only thing I ever do, even if they wind up being the main thing I ever did. I like learning new skills and building up things I learned in the past. Even though dealing with the malware attack was a huge pain, I enjoyed trying out new CMSes and writing PHP scripts to help me rebuild.

scarygoround

I find any kind of making all-encompassing. I'm quite a slow study so to make progress, I have to throw myself into it. Meredith's game-making is very inspiring to me, but she is much more mentally nimble than I am.

No name

I enjoyed the short-lived Tea-Towel series. I own three of the designs and wasn't sure if I was missing anymore. They are delightful.

Thomas MacColl

And even with her mental nimbleness (not that I doubt yours), as you hinted at above, I suspect the sheer amount of work involved in creating a game that not only works but is also good means we won't be seeing any major work in comics from MG any time soon... ah, truly the Lord giveth and the Lord taketh away.

scarygoround

I did six or maybe seven tea towels, over the course of… 10 years? I think I did three in my black and white series around 2002-5 then three more (Wendigo, giant fox, In Pie We Crust) later on but I don’t think I even have file copies of most of them. There could have been another one.

Pete Ashton

When I'm not engaging in a parasocial relationship with John Allison I'm engaged in one with ColdWarSteve and have all of his jigsaws on the shelf. They're a Christmas ritual now. I would happily throw many money at you for a ScarygoMachineySteeple jigsaw.

John Smith

I have thought about this. Who wants to be a halfling rogue or a dwarf cleric when you can be a Tackleford mystery kid? Or at least, like, one of the auxiliaries that helps them out but isn't an official part of the team. I'm not greedy.

No name

I only have the black and white ones

William Cole

DO NOT TAUNT ME WITH IMPOSSIBLE DREAMS!

Jonathan Polley

I enjoyed the artist name drops and I want to assure you that my wife and I would be prepared to drop an irresponsible about of money on a John Allison x Andrew Bell vinyl toy series.

Corwin Haught

It it time to remember the Giant Days prose novel that Boom! so nicely procured for us.

scarygoround

If it ever heappened, I can't imagine working on it with anyone else but Andy!

Richard Kirk

So, no full-length Shelly Winters duvet cover, then? Asking for a friend.

Dean Reilly

Please say that photos exist. 😁

John Smith

I do agree with you about this Jon Sibley, btw. I've often been a bit saddened to read great writers publicly admitting that they are at all emotionally invested in the quality and financial success of a big Hollywood adaptation of their work for streaming or whatever. Although of course it is understandable that they would be emotionally invested, for many many reasons.

Coffee Minion

So let it be written! So let it be done! Seriously, if the C*nan people are going to be difficult, it may be time to show them what they missed out on—SAVAGE SWORD OF SUSAN style!

Coffee Minion

I am concerned that my spirit might not pass beyond this mortal realm until it has beheld Funkos of Shelley and Des. This would be terribly inconvenient for both of us vis-a-vis the haunting and such. Please advise.

Matthew

I bought one of the last tea towels you had and gave it to a friend. I believe she still has it framed in her kitchen.

Matthew

I've always thought Giant Days would make a good radio comedy/drama.

Richard Kirk

Susan Ptolemy fighting a Dalek? I think she could totally get on with the Daleks. I foresee a model of Susan Ptolemy sitting on the stairs outside a building sharing a smoke with a Dalek.

Matthew Hartwick

He writes the codes, too, guys. Triple threat! John, I’d give you “quadruple,” but I understand your karaoke is pitchy.

Dead In Denver

I would pay good money for a Charlotte figure of some sort.

Luke Drotos

Damn so no Lego Bobbins A sad day for our nation