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Just wanted to make a post before the combat teaser drops giving you a bit of a breakdown of what to expect. I'm still hard at work play testing everything to the best of my ability to give you all the most polished experience I can.

1. New art, New sounds, New Everything.

The obvious thing to note is you will be first players to experience all the enhancements since the last public demo. This includes new CG art, new character busts, new enemy arts, new bgm, new UI sfx, the addition of ambient noise, the addition of voice acting and more.

2. Completely redone combat

Second most obvious, with this being dubbed the combat teaser. The new combat system is MOSTLY implemented. There are still some features missing and of course I can only balance the game so much when I know what every enemy is weak to and how best to combat them. But you'll be able to experience an endless combat area and gain access to midgame level gear to play around with to your hearts content. A readme file included with the download will also give more detailed insight into the new systems and features to help anyone who hasn't been keeping up with the update posts or may have forgotten whats been added or changed.

3. The Forgotten and Rest Spots

The Forgotten Maiden is semi implemented in this build. While memory crystals and lewd skills were not prioritized in accordance with this month's poll, I did manage to finish up the basic mirror world map, forgotten bust and implement her voice acting. So you can use fast travel and experience the first reveal of our fair maiden's voice. The new rest spot is also included featuring the skill tree upgrade system if you pray to the goddess statue, as well as convenient mirrors and camp fires to rest at.

4. Become a play tester

Lastly I wanted to say that anyone who provides feedback on this build will be credited as a playtester in the credits of the game going forward. Any and all feedback would be greatly appreciated, whether it's a wall that's behaving incorrectly, a bug or glitch, or just that you think combat is too hard. I'll be organizing a specific channel on my discord server for feedback and will provide a link in tmrw's post as well. You can also simply comment on tomorrow's message or send me a dm with any feedback.

The teaser will allow you to play a decent chunk of the games third chapter, featuring Red's first awakening in Wonderland and her journey up to the Merchant Camp. However the final road has been replaced with a hub zone where enemies will constantly respawn and you'll be able to find weapons and gear you wouldn't normally have access to. In all there are 4 enemy types for you to battle 2 single targets, and 2 multi targets. Since not all enemies are meant to be fought this early in the game I've given access to the Revolver, 100 bullets and some other hidden gear like the flame ring in the final hub map. While this demo is for patrons only, a free public demo will be the next goal. With your feedback and support a more polished build with more content will be our main focus for July

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