Creating some new assets (Patreon)
Content
This week I'm focusing on a lot of asset generation. Some totally new things as well as some things I skipped over in prior chapters or needed replacement. In particular yesterday I redid all of my cliff related tiles. I never quite liked my original attempt which is why I didn't really use proper elevation in any of my maps.
Everything was really blocky and straight and it just had a very unnatural feel. But as I wanted to upgrade some of my level design it became apparent to me that these needed to change. So I completely scrapped the old and started over from scratch. You can see the before and after example above. I think the new result is leaps and bounds above what I used to have.
I've also included a new structure that will be added to the Broomhill farm location. Not the most exciting stuff to share probably but, work is work and in some ways this is really some of the most important stuff for making the gameplay experience fun.
More updates will be coming soon!