Level Up Screen Updates (Patreon)
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Just sharing a little update. If you've played last months Playable Teaser you likely have experienced the placeholder level up screen where you could spend Memory Fragments to increase Red's stats. There were more than a few problems with that setup.
So I redid the whole thing from scratch. I'm pretty happy about this actually since I was able to go much deeper with the coding to have the actual results I was looking for originally but giving up on.
In the old version every upgrade costed 100 Memory Fragments. And every upgrade boosted the selected stat by a set number.
In this new version everything is much more variable. There are soft caps and hard caps for each stat. And every time you level up a stat, the required Memory Fragments for leveling up will increase. It's properly like a souls mechanic which is what I was hoping to have. This updated system will be present in the FREE September Playable Teaser coming soon. Please look forward to it!