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Hello hello. Wow, October sure did just fly by in the blink of an eye.

So much happened, and it was honestly kind of a roller coaster ride for me. I had the most eyes on a project of mine ever. Like numbers so scarily high that I still fail to comprehend them. Mixed with some of the lowest low points I've had to endure.

To start with, I think we should go over some bad news from last night. Today, we honor a lost team member.

It is with a heavy heart that I must inform you all that my 10-year-old laptop is no longer with us. For those of you who don't know, this was the MVP of Project Red. It was the only computer I had until the middle of 2025 more or less. Project Red began life on this laptop, and it was a crucial part of the game's development. But sadly, his battery gave up before the game could see its full release.

Please give a moment of silence for his sacrifice and hard work!

Okay, all jokes aside, I did know this was coming. But the timing is still just, awful. Again, October really did have some crushing lows for me, not least of all just these last 2 weeks. As the laptop began to show concerning signs, I had to halt development of the game briefly to salvage everything off the laptop before it died for good. My brother got laid off from his job, just awfully right before the holiday season. And then I could tell I was getting sick by the end of my shift on Friday night and have been sick all weekend. And last night I checked on the laptop after leaving it charging since Saturday just to see the battery at 1% and watch it go down for good. The timing couldn't be worse.

As I try to get this new demo build out, I have lost a very valuable part of my dev process. While the vast majority of work these days takes place on my home PC, the laptop still fills a very crucial role.

When I'm at my day job, I can use my laptop when business is slow. This means I can do quite a bit of dev work, while at my day job. Without a laptop, the efficiency of my process would take a monumental hit.

And so also last night, I had to order a new laptop out of desperation really. I had hoped this one would last me until black Friday or something so I could snag a good deal. But there was no way I could just let this entire month fall to snail's pace without the ability to double dip at work. I just couldn't do that.

So even though I had just spent a lot of money on expanding the game with more VO work, I now had to spend another big chunk on a replacement laptop. Shit kinda sucks, but I'll survive somehow.

In terms of actual dev progress, I've already talked in the previous post about how I've turned my attention to fixing up a new demo. So, I'm not going to go over all of that again.

Death animations have been added to the game, the Altar of Awakening has also been added, with all of the demo's endings now being rewatchable from there. Pretty much the last major thing I need to do for the demo is get the H scene reviewer up and running.

It's a tedious and boring process but I should be able to get through it in a few days, especially if this new laptop arrives when it's supposed to, so I don't lose out on too many hours that I could have spent working on the game. But it all leaves very little for me to actually share with you here. I of course have been working on art here and there as well, but as it's lewd it's nothing I can include in a free post on patreon so, nothing I can really share sadly.

I'm still aiming for the same release window of at/around November 13th, but that all really depends on me getting over this cold and that laptop arriving. I'm really hoping this month is a bit more chill compared to the last. I could use a break from stressing over all sorts of things haha. But for now, I think I'll go ahead and lie down.

Hope you're all doing well! And as always, a big thank you for your patience and support.

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