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Just a quick little overview of things that I've been adding to Red.  There's a brand new intro sequence for starters.  Choices are now a much stronger presence in the game.  Your choices during the intro will set your alignment and some basic stats to start with.Morality: There's now a morality system implemented.  Actions you take and choices you make will slide Red up or down the scale.  Where you place at the end of the game will dictate what version of the true ending you'll get.Armor, Bloodlust,, and Arousal: Three more new mechanics that I'll pry go over in more detail individually later on.  But for now I'll just explain the basics.  Armor is a unique stat separate from Reds health.  Certain enemies as well as environmental obstacles will damage Red's armor. If your armor is broken you'll take a sharp decrease to your defense so make sure to use sewing kits to fix your clothes.Bloodlust is a feature that wont have any bearing on the demo version since you wont have any human enemies to encounter. However killing enough humans will now enter Red into a "bloody" state where her damage is increased...though it might have some downsides as well.And lastly there's Arousal. Though I'd like a better name than that lol. But again choices you make and certain moves in battle will fill up the arousal meter.  If it maxes out in battle Red will be momentarily unable to move so you'll have to try and take care of her urges in a safe place if you don't want to get screwed over in combat.

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