Project Red - Oct 9-15 UPDATE LOG (Patreon)
Content
1: The Witch's House received a big facelift this week, as I began to play around with final level design and lighting effects. I've also updated the house from a preloaded RPG Maker asset to it's own original design.2: Quest Markers have been updated from Red Arrows to "!" and "?" indicators. An "!" marks characters who will give you Side Quests while "?" marks characters who will give you mandatory quests to continue the main story.3: Going along with the new quest system is a fully functional quest log to help you keep track of all of your available quests.
4: Furthermore several new maps were added to make the most out of these new quests, with the intro area of the forest now being far more fleshed out.5: Intro character CG's have been added as well. Each of the 3 major side characters that Red encounters will now have a big nice artwork to introduce them with, along with that the introductory scenes have been heavily rewritten in certain cases, such as with the Hunter.6: And lastly I've added a new ero event into the game involving Red getting stuck in a tight spot. Because of course I would.All in all I've done a lot over this week. I'm trying my best to have this demo in a nice state before I share it at the end of the month. And while I can't promise much in terms of finished artworks I do hope all of the necessary game play bells and whistles will be fleshed out and ready for you. Next weeks mission is to flesh out the battle system with unique Weapon skills, Magic, and Limit Break style attacks. Wish me luck!