Project Red - Oct 16-22 UPDATE LOG (Patreon)
Content
1. Weapon Skills - Each weapon Red can find in the game now comes with a unique Weapon Skill. These skills can only be used while Red has the appropriate weapon equipped, but can be mastered by meeting certain requirements. This will encourage you to try out a variety of different weapons and styles of battle.
2. Evocation - Evocation skills are unique super attacks that can only be used at certain times. These act like Limit Breaks or other similar attacks and come with a unique event image. Use Red's Bloody Rondo to slay enemies with style.
3. Armor Events - Certain enemies and objects in the environment will damage Red's armor. When armor is destroyed Red's defense will take a harsh decrease, so be sure to use Sewing Kits to keep your clothing in top condition, otherwise battles will become a lot more difficult.
4. Monster Events - Shrooms will be looking for an opportunity to have their way with Red! Be careful of their Wrap attack that will hold Red in place and prevent her from acting. And if your armor is destroyed they may even try to Breed with her.
5. Resting and Cooking - Campfires now act as Rest spots. You can rest to regain your health, stamina and magic, or cook your caught fish to get valuable food items. In the demo build you can do these actions as often as you want without any repercussions, however in the full game these actions will cost you time, so you'll have to pick your moments wisely or else risk Red failing to reach Grandma before her time limit expires.
6. Jobs - You can also use the signboard at the camp to engage in jobs. Like above, there are no downsides to doing jobs in the demo build, but they will cost time in the full game. Do safe busy work to earn some extra cash, or use Red's body to engage in lewd events. The choice is up to you.
7. H Events - Meet certain criteria and some characters may offer you special H events. If you choose to do them you'll get a lewd sequence and earn some extra gold.
8. New Camp Features - All tents in the camp can now be entered. Steal all of the campers goodies, I'm sure they won't mind. Additionally there are several shops available to you. A general shop with food items and sewing kits. A blacksmith who holds a revolver and other battle related goods. A medicine store and even a miner who can sell you a powerful magical ring. Gold has a lot of uses and theres plenty to get your hands on.
9. Slime Boss - The major boss of the demo has been implemented. If you played the prior build you may remember the Slime King as one of the final boss fights. It's been moved up to the first major boss fight of the game and tied heavily into the quest to repair the broken bridge.
10. Bridge Repair - This is the final major event of the demo. Unlike in the prior build, you'll have to protect the carpenter and battle multiple waves of enemies in a row without a break to restore the bridge. This serves as the final challenge for completing the demo, and crossing the bridge will take you to the final scene.
With all of that, this rough build of the demo is now fully playable with all of the key features I wanted added working. However since I still have a full week left before the end of October, I'm going to use it to make as many quality of life improvements as I can before releasing it to you all. I'd like to have every map in the game have at least a basic lightning effect to match the intro maps, as well as tinker away at the battle system and stats a bit more. But we're well on track to have this demo in your hands before Halloween, so that's good. I hope you look forward to giving it a try soon!