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I've made some necessary changes to cutscene introducing the Witch as well as how the Witch functions in the game.  All in preparation of the second demo which will be dropping some time in October. First, during the cutscene, The Witch will now supply Red with a Pocket Watch. It's not a proper item however, it'll just explain why you can see the clock in the upper left corner now that time is fully implemented.Secondly, the cutscene used to FORCE the player to leave the area.  I think this was a poor choice for several reasons.  SO now the scene simply ends.  The player is free to explore the area and chat with the Witch, who now acts as an information source.  Talking to her will explain to the player about several things, like the mirror and time, and whenever she is involved in a quest, a new option will appear in her menu.Thirdly, the scene that was removed from the cutscene, with Red leaving and the Witch addressing the player directly, now simply triggers the first time you leave the area.  Much better than it was. There have been other quality of life changes as well, such as tasks that cause time to move forward now warning the player as to how much they cost (Example: Resting at a camp fire tells the player that 30 minutes will pass)I'm hopeful that demo 2 will be a very fresh experience for everyone, even if you've already played the first version.  With all the new mechanics, art, events, dialogue and music there'll be lots of new things to experience.  Please look forward to returning to Project Red next month!

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