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From patreon's most recent chapter, you know that Ke Yin requires techniques for Stellar Realm. Instead of simply picking a single technique, he is interested in acquiring a complete manual that complements his current battle style.

I thought I'd ask you all for ideas, even those of you who are not up-to-date with the story.

One complete set has a offensive techniques, defensive techniques, movement techniques, support and so on. It doesn't have to have all categories but should have the main ones. So, yeah, comment below and I will try include the one that I think best fits Ke Yin :)

Comments

Blai Navarro

If its Stellar, it should have somethint to pull from his stars and from his elements. Maybe a fire style that channels bits from his stars? He could complement it with a water style that he uses with moon (maybe tide related?) Then it can be rounded with comets for earth and stellar winds for Air. Then for the late stages he can work on producing mixed element techniques that incorporate concepts from everything. Maybe instead of a full style for each its a multielement style that uses esch element forna diferent thing or a basic style that can channel different elements and produce different effects

Summer Coff

Something Vascular. Based on the concept of invisible veins running through space, carrying attacks and intent. Very compatible with Blood cultivation, enough to make people nervous, but also compatible with the Dao of Connection. Movement art is simple enough based on that. Offensive and defensive arts maybe based on feng shui, redirecting fortune and misfortune, or maybe creating a "homing attack" effect. Possibly also something that literally helps the flow of blood, energies, or sap through the body.

Simon Town

Half joking with these, so expect puns. Set name: Green Tumb Arts. Defensive technique: Guarden- causes plants to rapidly sprout around you into a dense foliage that limits the mobility of those around you, while intercepting attacks. The more qi you channel, the larger the plants grow, and the wider the radius. Offensive Technique: Phitosynthescissorkick: Your qi channels the sun's energy in way akin to plant, and enables wood cultivators to unleash all the potential energy in a devisiststing strike. (Glows green, perhaps could be done at a distance to unleash a barrage of "charged" leaves ) Movement Technique: Leaf in the wind: you silently glide through the air like a leaf caught in a breeze, leaving no trace of your passage. Support technique: Binding contract - you channel your qi to mimic the heavens itself to ensure any agreement you make is binding, otherwise the person who breaks it is immediately struck with a beam of energy equivalent to your full qi capacity.

PleromaPrism

Hide & Seek Energy Anchor Manual Primary Function : create various "anchors" of energy types for the Cultivator to exploit by creating formations or domains out of them Anchors can be made out of any usable energy type and network between all anchors of the user or just anchors of that energy type or a mix based on what qualities are relevant Discreet anchor creation is possible, along with discreet anchors themselves, anchors can be fixed to any coordinate position or to specific targets Anchors can also be altered by the user remotely, furthermore mixed energy anchors are available by having anchors use one energy type for the function and the other energy type for the thing the function works through or on Anchors can also be managed by inner world spirits at the cost of having them have their focus away from the inner world The user will always be aware of any anchor in their network however if the connection is severed by them or anyone else it loses all relation to the user The user can choose to redirect targeted attacks to an anchor or a collection of anchors of the attach is tremendous, with special movement techniques move between anchors or send attacks via anchors however this manual requires external techniques and is useless without a wide variety of energies (With this Ke Yin can use Qi, Red, and Blue energies for dynamic and alterable formations & domains, with Gold energies better manage them by mycelium and leverage the capacities of allies through the anchor distribution) This is based on how Stellar Qi is concept/ontology based as described when Ke Yin was talking about the baby star after he got it

C-Anonymous

Ke Yin has access to many different energies with many different elemental flavors but, thus far, all of the multi-energy techniques we have seen he has had to develop on his own with limited knowledge and a lot of experimentation. I would like to see him acquire a set of multi-element techniques. I think seeing/learning how others in the cultivation world combine elements would be helpful for for any future techniques he develops for himself. I also think learning to balance multiple elements in a technique could potentially provide insight into balancing the multiple energies and elements in his internal world.

Jean Clinet

A set based on the different celestial body who express themselves through elemental transformation. Stealth of a dead world, Reflection of the moon for illusion, black hole gravity to impede, a solar blast for attack, a water World to absorb shock, a gaseous planets to avoid hits, a forest/live world for healing, Light and shadow for mouvement, etc.

Summer Coff

Reminder that Stellar Realm is about the composition of the Inner World and not the theming of one's techniques. Civilization Realm offensive techniques are not all going to be about parliaments and the spread of culture.

WanderingScholar

What about a technique for resilience like a dandelion growing through pavement.

Ansh Khean

Environment Projection, project environment from there inner world as a domain technique. Stellar Arts, a technique to use the stellar bodies in multiple ways.

Szoppa

Well, such a manual should primarily focus on the Wood element; however, given that this is a Stellar Realm setting, the two concepts could be integrated. Imagine plants that form constellations. An offensive technique. -Stalk of the 'Sacred Sword Master' (with technique names derived from the plants and constellations involved)—allows the user to grow stalks of varying thickness. These stalks resemble swords and can sprout from almost any surface near the cultivator, or, under specific conditions, even manifest in mid-air. They can emerge from surfaces like spears, can be bent by a cutting blow, much like one delivered with a sword. or be launched toward an opponent like javelins, propelled by the cultivator’s qi. A defensive technique - Bamboo wall of the 'Azure Tortoise' —creates a barrier of azure-colored bamboo. While inherently hard, the bamboo can become flexible—yet remain incredibly durable—at the cultivator’s command. The fluid contained within the stalks is exceptionally viscous and dries rapidly. A movement technique Pollen of the 'Divine Messenger'—allows the cultivator to scatter pollen; by expending additional qi, they can grow ethereal flowers that also release this pollen. The pollen enables the cultivator to instantly relocate anywhere within the area where it is present, or to the vicinity of one of the flowers. Furthermore, by investing extra qi, the pollen can induce sleep. A support technique -Throne of the 'Amber Oak'—serves as the foundation for this entire manual; without mastering and internalizing this technique, it is impossible to learn any of the others. To begin using this technique, one must first successfully manifest an Amber Throne within their inner world. It consists of two components: passive and active. The passive component provides a constant boost to the durability of any plants utilized by the cultivator. Entities composed purely of elemental energy—specifically those of the Wood element—tend to be non-aggressive, or even submissive and inclined to serve the cultivator, though this largely depends on the disparity in power. The active component allows for the generation of Amber Oak Resin, which can manifest in a viscous state (for instance, as a wave of resin) or a solidified state (forming shields, platforms, projectiles, or even a rain of hardened resin from the sky). This resin can also be infused into plants, causing them to take on an amber hue and become significantly more durable. Furthermore, the cultivator can command the resin within these plants to shift instantly between its viscous and solid forms; this maintains the plants' mobility while allowing for a sudden increase in structural integrity whenever the resin is solidified. The Throne also enables the cultivator to seize control of nearby vegetation, functioning much like a small-scale domain—plants that fall under the cultivator's complete control within this area shift to an amber color. The manual is titled "Celestial Branches of the Amber Tree." Note: The Genesis Seed reacted in a peculiar way to this technique, it almost seemed pleased. Could there be some connection between them?

Iridesce

What are stellar realm techniques generally like? Sure I could suggest something really general, but I don't know if I won't go far enough or go too far. Is a specific effect across the battlefield a technique he would get? How reasonable is teleportation? Would summoning a forest of trees and then fusing with them reasonable. What about spawning an attack inside someone presumably of lower cultivation? As for really general ideas. Manifesting plants around the area, with the ability to give them flowers that produce pollen with various effects. Yes, from Naruto how did you guess? Bark skin, turn your skin into magical bark temporarily, stolen from dnd druids. Fill the area with a bunch of thory bushes, poison optional. A kind of plant enhancement spell that makes a plant betterI think Primordial wood arts does this passively but this could enhance it. Sensory enhancement from linking to all the plants in an area. A regeneration technique from filling the body with wood Qi. A technique to just fill the earth with roots, intended to reach up to attack, but with his teleportation technique he could get full area teleportation. And injecting wood qi on a strike that acts like poison.

Rina

I’m not quite sure I understand the nitty gritty of the stellar realm, but it heavily involves filling out the cosmos of an inner realm, this gives me one solid idea and one vague one. First thing I think of is putting the irl ideas of the cosmos into a technique, so something solar wind step, a movement technique that allows your form to turn to light and travel at the same speed while being impervious to physical damage while you just look like a sunbeam, only you know which one you truely are though. Another one would be an earth or fire and gravity/space and light aspected technique, Cosmic/Nebulus strike(?) and it’s using the principles behind the solar wind step to temporarily pull a meteor or inner world celestial body out into the cultivation world as light and manifest it with as much momentum as you’d like, the only limit is how fast light travels in space. And depending on what you use, your control and cultivation level, it can absolutely be a salvo attack, who needs the force of only one sun/moon/blood moon/star/bit of space rubble when you could use 30 at any size you want with just as much mass and power. Technically this means he could absolutely do a full sized golden sun smash XD, but it’d likely be very dangerous to perform with the red or blue sun. Another technique that could be used offensively or defensively could be Gravity Well. It’s a space/gravity aspected technique, though you could add a void aspect to the technique, depending on how comfortable you are with cultivators realizing black holes exist, but not the exact principle behind them. The base form is a crowd control spell that creates a designated point in space and spins it, with qi increased gravity, depending on the casters control, could affect everything around them and simply pull everything around into that central point(low control) or the marks can be designated by combining the user’s understanding of the solar wind step and strike technique to hook onto opponents so that the well’s pull and gravity will only affect them, and it’s exponentially more powerful for it.(high control and mastery) And the sure kill version that once more increases the suction power, difficulty, and lethality of this technique would include a ball of spinning void energy at the very center of the gravity well, to make it less of a sure kill you’d have to have masterful control of the previously discussed light hooks to make sure they never shorten past a point, so that the recipient of this technique remains in the dizzily crushed zone rather than the blood mist crushed zone. It’d likely be very helpful in designing a cosmos though as it’ll allow him to big bang his inner world or make unruly celestial bodies less able to act up, could also help in his control of many celestial objects. Idk if Ke Yin be horrified or not that so long as even the first two parts of the technique are cultivated to civilization realm or above he would know it could make a legitimate black hole in seconds. But Worse. So we have solar wind step(movement), cosmic smash(&permutations) (offense), and gravity well(cc/support/offensive)… I’m having trouble coming up with more that’s not also offensive :/ so moving on. My second idea was to either find a technique that’s really obviously a world tree sutra supplemental set. But only to someone who knows the ins and outs of outs of the world tree sutra, otherwise it looks like a mid grade narrowly focused stellar realm wood aspected planter/alchemy supplementary technique. Stuff like Suns from Seeds,(offensive control) an offensive technique that requires “powerful seeds” from very rare or magically significant trees that contain the potential to produce at least a stellar realm mature plant, the technique can ignite the potential of the plant core to either jumpstart and garuntee growth, wherever it is, or literally ignite it, creating a baby star by sacrificing the plant, again, *wherever the seed is*, if it’s in an inner realm these seeds can actually maintain full integrity long term, if made outside an inner realm uncontrolled it can quickly become a devastating incendiary bomb, but the cultivator of this technique has full control over the sun for 30secs outside the inner world at low levels and up to 20-30 mins at high levels in the stellar realm, so it can also be used with existing suns/stars that a cultivator might have to bring to bear. Graphing techniques for high level spiritual plants and trees so that they maintain most of the og tree’s properties, but as a new tree rather than a connected sapling, rain cultivates new life, a healing technique similar to low level planter’s rain techniques, except it can slightly heal and revitalize all that the rain touches, and it can speed up the maturation time of high level spiritual plants and fruits, or hault them entirely if the fruit or roots are constantly submerged in the summoned water with this intent(yes it works on world fruits) and acts as a calmative for especially aggressive plants (makes it Much easier to revert Any stubborn transformations as well for some inexplicable reason🤔😉), which leads into the concealment/defense/attack(if you get creative) technique dubbed something pretentious or “turn into a tree safely-ish” this technique allows you to designate any plant, or plant presenting being, in your inner world to turn into, up to 5 as you improve the technique in the stellar realm. It’s basically a more versitle nerfed version of Ke Yin’s tree transformation, except if used as a concealment technique can be used to disguise as a tree for up to 48 hours in the stellar realm, and if used as a defense technique, can increased the durability of your bark to equal(idk the equipment levels) stellar realm/low life realm equipment durability, the tree must be a magical variety, but the ones that can be stayed in the longest without worry of getting too stuck are species that are below or at stellar realm. The technique has 3 levels of mastery, single limb transformation, bark armor(you look like an ent from maleficent) or 1:1 tree imitation, at whatever size or growth stage you’d like if you’re good enough, if not it imitates your current age into tree. The technique is best suited for those who have a tree as the root of their inner world, and in such cases it’s recommended that your 3rd-4th slot imitation is of that tree, the manual calls this the safer progression as it’s too close to the root of your cultivation, and even if you diminish the expression to bark skin it can be harder to revert without ample experience. This technique seems either too risky or has too many warning labels that don’t make all that much sense for most cultivators. The last techniques often baffles attempting practitioners, and the first is often deemed un-practicable, they also don’t seem to correlate to the rest of the set. This is the movement technique, it’s a teleportation technique claiming it can allow you to go anywhere, (and I can’t think of how to say it euphemistically, but it implies that it works only for those who are naturally able to world walk, but obviously it doesn’t say that outright) (take this one or leave it), memory/soul stability technique, it allows someone to look within and heal what might be damaged and recover what was forgotten or now feels hazy, it also helps with soul stability and defense in the body but especially when astral projecting, this technique is the biggest draw for most cultivators. And that’s it, I’m tapped out.

Fréderic Van Audenhove

Invasive nature: Allows the nature of the inner world to invade the outside. Movement through blooming in place where nature has invaded and is under the users control. Offense and defense use the invaded nature as a domain and allow technique projections from the nature in the inner world to carry special traits and energy. Support the users control over nature is dominant due to invasion but much stronger due to the connection to the inner world of the user. The core of the technique is to create connections between nature in the inner world and the outside and claim control of outside nature by invading and transforming it or projecting nature from the inner world. Extremely flexible but extremely difficult to master and power depends on the nature, life and energies in the inner world. Great power starts only being displayed in the life realm or nature themed inner world with strong types of plants. Highly depend on resources to display offensive and defensive power.

Dray Kruesi

Try basing the manuel techniques on grafting and hybridization. Where each part of the manual takes an energy and grows into a hybrid fusion to achieve a unique effect based on the combination. Such as a attack that uses Yuan Xi and wood Qi to make a cloud of airborne seeds that alters how seed grow, parasitizing the defender and slowly trapping then in living plant chains. Defense of resonating leaves or grass that uses Sound Qi to make a shield of vibrating Qi. A movement technique that uses dream qi to make metaphysical roots threw reality that can pseudo teleport the user.

Kevin Hoe

Been waiting for the chapters to stockpile so I'm not caught up but here are some at the top of my head Offensive/Support Art(Wood): Partial Rootification, Ke Yin is able to manifest and transform his limbs to dangerous constructs and weapons using Blue Sun energy, with Red Sun energy powering the attacks and blood cultivation to control the transformation so it doesn't mutate out of his control. Offensive/Movement Art (Water): Tide Rush, manifesting the moon overhead of him while summoning water around him like a domain. By adjusting the trajectory of the moon, he can create waves and affect the strength and direction of the water tide to allow him to move quickly while using the waves as attacks and cover to prevent enemies from interrupting his movement. Constructs can also be freely made using Blue Sun energy to make sea mammals such as whales with Red Sun powering the offensive capabilities. Control Art (Stars): Ke Yin uses the stars in his inner world to create strong gravitational pulls to hinder and slow down opponents Support Art (Mixed): Yggdrasil's Might, using the combined energies (Gold) to empower the meridians while using blood cultivation as a base to allow Ke Yin to channel more energy of his choosing into his body so he is more capable of dishing out stronger attacks with increased durability and regeneration.

Surprise

Plant Inheritance, I would say. Like breeding and acquiring different traits from different plants, so say like a plant that digs underground to escape, a plant that is fire/ice/ or any other element. Defensive plants that are hard and difficult to harvest. We could also play into this technique since it helps with identifying plants and sensing strong plant life which could possibly lead to a hidden world anchor tree or something. Also pretty good reasoning to explore more of the world if he needs to discover more plants which could be an arc or mini arc?

John Cena

Alrighty, so my very long and autistic idea is built around the idea of Ke Yin fighting on the edge of being a man and a tree. Neither fully human nor fully a tree, as I think that’s fun! The Tree and the Forest A technique built around viewing all living beings as trees. Their legs as roots and arms as branches. The way the world interacts with one another is reflected as a hidden mycelium network. The mycelium network depends on the dao of the user. Ke Yin will likely see it as a visualisation of the dao of connections. Fighting Style: The whole fighting style is built around fighting in a state of delicate balance between being a tree and a human. Includes a full martial art hand-to-hand that doesn’t make sense with a human body, nor with a full tree body, but something constantly switching in between. Offensive/Defensive: Basic: Harden your arms into wood, finders into branches and leaves. Torso into a trunk Head into a crown. Your legs into roots on command, partially of fully. Release Stellar energies with your leaves, and harness the heavens' stellar energies with the same leaves provided your roots provide enough nutrients and the sky is above. Novice: Grow new roots and branches Advanced: Drain things with your roots and release the energies or nutrients from your leaves, or harness the energy for a process in your leaves as long as stars or sunlight reaches them. Requires affinity with drained energies. Includes no purification filter. Expert: Drain your opponents energies and nutrients, vaguely demonic, risks corruption if they themselves have any. Still requires understanding and relevant affinities. Master: Drain the attacks of your opponents with your roots Dao: Drain or give energies through the hidden spiritual mycelium network In Ke Yin's case, works better on friends. Perfect transfer, no range limit, needs consent. Naturally, Ke Yin has a filter, the perfect drainer of energies inside of him and the relevant affinities. Movement: Basic: Scatter your seeds from your crown to instantly relocate to any seed no matter the range, basically free at short ranges, incredibly expensive at long range, and eventually too qi expensive. Advanced: Scatter tougher seeds, scatter them further, do it faster, scatter more or make them more compact. Expert: Combine more and more enhancements. Master: Release tough, tiny, numerous, far reaching, sticky, faster-spreading pollen. It acts as any seed. Dao: Travel through the hidden mycelium network directly, due to qi usage, short-range only. In Ke Yin's case. Stronger with a stronger connection. Allows him to teleport to friends long range. Expanded Explanation: Pollen, whether master or not, hovers in the air, allowing teleportation to ground and air, coming from anywhere, constantly. Furthermore, at master level, AOE is ineffective unless the opponent has enough power to essentially be a realm stronger. As a hybrid offensive/movement move, the user can also shoot rapid seeds out of their crown/branches/leaves or nearby vegetation.. They act as bullets the user can teleport to. Choose between speed, volume or mass, eventually all 3. This might also just be the effect of the red-sun energy. Turning set-play seeds into an offensive weapon. Assuming the seeds are supersonic, it also gives the user a traversal tool. Bluesun energy presumably gives the pollon mind-control effects and self-guidance or somth. As a side note: Presumably, flora, body double or not, can also start being an origin point for the users skills. Note: Seeds can also grow into plants for a cost. Support: Basic: Rooted and with leaves under sunlight/starlight the use does not require food or water. Advanced: No longer need to breathe in oxygen nor with the mouth when rooted under sunlight/starlight. Give others energies/nutriente through your roots. Expert: Grow fruits to satisfy the basic needs of others and some minor effect Master: Grow fruits similar to badic low-rank pills, just pure. Dao: Transfer energies between nearby allies/plants effortlessly through the mycelium network. In Ke Yin's case. Strongly enhanced when used on friends, removes range requirement. Can use roots/mycelium network in various ways that are likely useful for a formation. Information, building, maintaining, or even acting as the power source Support: Camouflage Basic: Your energy patteren looks like a generic plant. Suspicious if paid attention to while you move Novice: Move in a natural, plant-like way, like a leaf, that doesn't raise suspicion. Advanced: Camoflage by partially transforming and blending in among plants. Expert: Fully transform or create a fake outershell to hide in plain side as a tree/bush. Dao: Use the mycelium network to block perception. As Ke Yin cultivates the dao of connections, i imagine this makes him unperceptible to people he doesn't have a connection with. Works worse against numerous and/or strong targets and/or if he interacts with the target in any way. Cannot be used against friends, might be stronger with friends nearby. Overall: Camouflaging is either slow or imperfect until dao level. Until dao level, doesn't work in barren environments, since any plant would stick out. Support: Information Gathering Basic: Ask plants if anything recently stepped on them and what. Novice: Ask plants if anything recently was recently nearby and what. Advanced: Ask plants their energies Expert: Ask plants what they were doing. Master: Ask plants who it was and what they said. Dao: Perceive people's directions through the mycelium network regardless of distance. In Ke Yin's case. Stronger with a stronger connection. Allows him to check up on friends and what is happening nearby them. Overall/Environmental: Basic: Feel and control local flora at quite a long range Advanced: Shape local flora into static body-doubles. Presumably, flora, body double or not, can also start being an origin point for the users skills. Requires A lot of precision Expert: Control local flora as body-doubles/clones Requires A lot of mental energy or a highly advanced inner cultivation guide (I can’t remember what Azure’s species is called) Master: Tree Form, unmatched defence for terrible movement. High risk the user might not be able to turn back Dao: One with Nature. Your body deseolves into the local nature, you become the flora. Possibly become your connections. Extreme risk user might not be able to turn back. Auxiliary: Moved by Nature This is an overall auxiliary technique that is highly terrain dependent. This technique allows the user to dominate in ideal conditions. Flora comes alive under the user's command. It moves the user for them, intercepts attacks and attacks the enemy. Qi cost, area of effect, effectiveness scales with comprehension. Intended to be used as an aura around the user. But due to Azure and bluesun energy, Ke Yin can already use it on a battlefield wide scale at a tremendous stellar qi cost. Decimating equal and lower realm opponents in seconds in ideal conditions. Dao Level: Nature as a concept/dao becomes perceptible and able to communicate to Ke Yin. Although it's nearly impossible, Ke Yin can then become its friend. Drawbacks: Very difficult to learn and requires unusually high mental energy or bluesun energy/delegation Requires flora around the user Either small area of effect or extremely qi hungry Seasons: The method comes with several seasonal forms that have different effects Summer: Growth. The default, requires sunlight/starlight. Requires hospitable conditions Innerstars can substitute for lacking sunlight. Innerworld can substitute for lacking conditions Provides the greatest amount of power and flexibility. Raw output, growth, is the name of the game. Used for combat and cultivation. Can also be used to grow plants, permanently or temporarily. Fall: Expulsion No requirements. Cannot receive any bonuses from surrounding conditions or sunlight in this form. Actively vents energies from the user, particularly foreign ones, but some of the user’s own are lost. Mainly used to get rid of evil energies or poison. Winter: Preservation: No requirements. Cannot receive any bonuses from surrounding conditions or sunlight in this form. Preserves the user’s energy almost perfectly, letting them hibernate if need be. Stalls disease and conditions. The purpose is stasis, enduring, preserving until conditions improve. Spring: Regeneration Requires sunlight/starlight. Requires hospitable conditions Innerstars can substitute for lacking sunlight. Innerworld can substitute for lacking conditions Provides the greatest amount of defence and survival; almost all energies are focused on recovery and regeneration. Used to recover after or during combat. Can also be used to make the environment recover. Shifting Seasons: Either this requires progress to be able to reverse and finally shift fully. Or he can just shift from the start, wdik. Upsides: Extreme Defence/Survival Great Offense Great Point-To-Point Movement Acceptable-Great Camouflage Great information gathering Extreme environmental advantage when applicable. Almost unmatched energy manipulation Ability to drain the energies of your opponents and use them against them. Extreme ease at providing energy to allies. Transcending the need for food, water, or oxygen. Low-level pure pill creation. Downsides No true rapid movement The user needs to understand the perspective of a tree Camoflage is slow moving and needs plants Information gathering requires to be where the targets were and plants Fire, lifeless and underground environments Myriad affinity requirements for effective use. No filter for hostile energies or poison. Cannot transform drained energy types into other energy types. Use what you get, like a tree. Warnings: Do not turn fully into a tree for long Unseen Benefits: Makes it easier to prevent turning into and revert from being a tree. Conclusion: Fight like a man/tree shapeshifting hybrid that can drain and use foreign energies. Move like a trees spreads its offspring and weaponise it. Support your allies through your fertile roots. Use nature as a proxy and body double. Hide as a plant. Interrogate plants for information. Command nature to defend, attack and move by your bidding. Use the power of the seasons to adapt to changing circumstances - - Summer: Growth, output - - Fall: Expulsion, purification - - Winter: Preservation, survival - -Spring: Regeneration, recovery

elohim cabrera

Something ninja or assassin like? Ke yin prefers not to fight head on, he's more like batman with 20 different tools at his disposal. Something that let's him cast something, a substitution technique, and has various doodads like smoke bombs caltrops, poisons and medicine or and actually has techniques on how to use them and turn the tide of battle would fit well

wayoutofsight

Something related to Permaculture would really suit Ke Yin, this is more for flavor than an specific technique; Permaculture The Three Core Ethics • Earth Care: Rebuild and protect natural systems, soil, water, and biodiversity. • People Care: Support self-reliance, community health, and basic human needs. • Fair Share (or Return of Surplus): Limit consumption, share resources, and reinvest abundance back into the Earth and people. The 12 Design Principles, these principles guide practical planning across gardens, buildings, and social groups: • Observe and Interact: Spend time with the land to learn its unique patterns. • Catch and Store Energy: Harvest sunlight, water, and biomass when they are abundant. • Obtain a Yield: Design systems that provide real, tangible outputs and food. • Apply Self-Regulation and Accept Feedback: Learn from mistakes and adapt your habits. • Use and Value Renewable Resources: Rely on natural services and perennial plants. • Produce No Waste: Turn every output into an input through recycling and composting. • Design from Patterns to Details: Step back to observe broad landscapes before planting fine details. • Integrate Rather Than Segregate: Place elements so they work together and support one another. • Use Small and Slow Solutions: Build local, manageable systems that are easy to maintain. • Use and Value Diversity: Mix species to build resilience against pests and disease. • Use Edges and Value the Marginal: Focus on boundary zones (like forest-to-field lines) where rich interactions happen. • Creatively Use and Respond to Change: Pivot smoothly as weather, seasons, or life conditions shift.

J Bonhomme

just from the incorporation of the seasons, I like this one best of all the ones so far. It would probably have great dividends for his inner world as a wood cultivator, and would help to properly use his time essence. That said, I think incorporating more of the elemental essences he absorbed would be important (I think he specifically mentioned that at one point). Also, the movement technique, at least my interpretation, seems rather lackluster, as the master level is pretty much Verduring Step, unless your intention is to utilize spatial folder.

Summer Coff

You could call it Dragon Capillary Thicket Arts

Dallas Whitford

I would love to see him choose a complete stellar set of techniques. because while he focuses on wood as an element, he has many stellar bodies in his inner world. The blood moon, the red and blue stars, the gold star, and the special star from the other world. It would be cool to see him get a technique that uses those bodies as a focus. Similar to when he projects the power of his tree into the world

may jay

We could go granular; a manual viewing celestial bodies as "fruits" of existence, gravity being the wood, electromagnetisim being life/sap, the strong and weak forces holding some other roles. Would allow a lot of creative freedom, is stellar by nature, has multiple forces / elements built into it's nature, and allows a different look at the concept of plants and wood. Off the top of my head, at the macro-level you could assign conceptual meanings to different "fruits" (a standard set in the manual, but addable by the user) giving different techniques. Movement via "wood" would be awesome and could be twisted into defense or offense with enough liberal interpetation.

John Cena

Thanks! I just hope the author incorporates the seasons and the tree/man hybrid/shifting fightingstyle. The exact details and all the rest is truly just an unhinged autistic rant that really could use another 4 revisions.

J Bonhomme

I like the transformation part as well. I think that fits neatly into the World Tree Sutra, since the next step is supposed to involve doing just that, as we saw when he was mediating the golden sun formation.

Rah

Well he is in stellar realm so it should probably be at least tangentially related to some sort of celestial thing . Maybe it’s like the name is called constellation of the rosette. And each star is a different part of the manual r.g first star is the movement, second star is offensive etc etc . The actual manual could just be the normal wood arts but all using the stellar energy- that could then give segue into being able to integrate other energies into his techniques properly.

E

Maybe some willow tree style base like the imagery of even in the face of an overwhelming storm it bends and doesn’t break and redirects and stores energy. And the energy manipulation style lines up with him having so many energy types that he can mix in or combine or use. Plants grow on the Power of the sun, well ke yin has several Maybe attack style whip around and redirect and deliver energy. Can store potential energy like a bow the tension in the wood of it. Redirecting for defense and offense. Willow tree has a lot of small branches could be some multitask vine abilities with many or few vines. Pokemon ash counter shield defense and offense and utility with the vines. Wood can be almost any weapon type blunt staff or club, sharp spear point, wood blade, wood axe or hammer, whip, arrows, darts, bullets, chains/ropes, shields, domes, anything. Storm of lashes or spears or anything. Concept of many small things combine to a greater strength like wind the vines into a cable concept. Or then harden into a wood drill Grabbing and spider man pulling or pushing off for mobility. Doc ock vine power. Hard iron tree bark for more defense with the redirecting and resilience. Some vine or plant physical reinforcement. Like Verdant musculature or some shit. Maybe like an iron man suit from vines for muscles and bark armor to start to enhance physical ability and defense. Maybe even vine mech form like a susanoo later. Armor from whatever wood or other inner world energies maybe this makes it adaptable. Similar concept to the golden sun avatar or maybe can do constructs like any animals or something suited to the job or fight or travel Maybe some spore type abilities for battlefield control and crowd control like sleep/poison/paralysis/energy drain/confusion/hypnosis/emotional manipulation/pheromones/interrogation/slow brainwashing even Roots and trees and growth for healing and maybe absorbing energy to heal even from enemies like leech seed. Heal allies either connecting the vines and sending life energy or making a fruit or sap to give Plants absorb sunlight so another energy gathering or healing route or possibly this could be used for sensory suite like it can sense disruptions in the light almost could be a sense or even like a byakugan vision when it’s stronger like see anything the light touches. Maybe can grow to utilize different wavelengths somehow like plants do with chlorophyll Some more light manipulation shenanigans maybe some localized illusions or invisibility cloak by diffraction Plants are green to absorb whatever wavelength of light. So should be easily able to do camouflage or chameleon pigment changes Plants can absorb co2 and change to oxygen it could protect from gaseous effects or no oxygen environments or maybe even lead to some alchemy/chemistry. Light or energy can be used to shoot explosive or growing seeds, or wood spears, or lasers, or solar beams. Or use energy stored or redirected to power up kinetic movement and deliver kinetic energy release hits. Maybe the roots or vines can even absorb energy/heat or vampiric shit using the uncles blood moon connection. This gives him a way to make things cold too. Maybe some entropy shenanigans Maybe some crazy cordicepts type control or wood clones or control some wildlife Maybe he can produce nuts or fruits to save and store excess energy/qi every day before going to bed etc. Use them later in time of need or maybe to help breakthrough for himself or others And tbh for upper tier fighters flight/3D/omnidirectional mobility is a must. Maybe he can bring out the plant based armor and manipulate plant matter to lift it around with him inside like Magneto And he could use all his other energies to empower blows or the body or the armor or change properties