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Happy Halloween!

Since the last release of the closed beta, we haven't been able to post any new updates due being super busy on real life, especially our sole only builder C70 has been non-stop working on more buildings for the new districts. So please be patient that we have our real-life job to tackle with, while we trying to squeeze some free time to work on this project. The current focus of the development is to finish Highrise Residential and Retail District.

Wasteland won't be available this year.

Here is some of the images of a new highrise residential mega building, which consist of more than 300 rooms in this new condominium.

The current estimation is that we'll be releasing another closed beta update for the December, which includes the two new districts. But no promises, we are trying our best with 3 people.

Changelogs:

NPC now have 15% chance to spawn an extra after initial guaranteed spawn.

Bullets are now harder to break blocks due to easily destroy containers or other blocks, causing holes everywhere. (E.g a full 60 shots from a machine gun/pistol is required to destroy one single block)

Melee weapons now can headshot enemies and have different headshot multiplier based on their weapon types.

Shields are returned and with different tiers.

Food extra health now scales from every 5 levels require 5 hearts, to every 5 levels, additional 5 extra food requires to advance one level. (5,5,5,5,5, 10,10,10,10,10, 15,15,15,15,15 and so on), originally was (5,5,5,5,5, 5,5,5,5,5, 5,5,5,5,5)

Upgrade parts now can stack together with same type. (e.g Sharpness + Smite).

City now generates flatter and even based on their original terrain, won't suddenly spike up their height anymore.

Buffed the car fuel efficiency and canister capacity.

Buffed the gas station capacity to 40,000mb.

Buffed excavator mineral veins generation from 5% to 30%. (Rejoice tech players)

Buffed lead/nickel/uranium ore generation.

Buffed graphite rod's durability from 96,000 to 288,000.

Buffed glider from 216 to 512 durability.

Buffed energy pipe ultimate upgrade to 500k RF/t.

Buffed two-handed weapons damage.

Re-added back ender pearl recipe.

Added a new alternate recipe for making netherrack.

Added a bunch of custom recipes for Extreme Reactors.

Fixed spawners aren't working during day time, now they work properly again. (Which means zombie will be spawning more)

Spawner active range now is 12 blocks.

Grenade and stun grenade are now craftable again.

Mob now spawns below light level 5 instead of 7, due to the spawners buff and fixes.

All the mobs in the first days are fully completely disabled, including mobs from horde building.

Improved server/game boot up lag caused by lootr mod conversion.

Fixed some refined storage items cannot be scrapped.

Fixed horde building disabling non-container block interaction like doors cannot be opened.

Fixed fire fighter suit cannot be repaired.

Fixed car can be stacked upon another car and cause crash.

Fixed unused CGM enchantments still show in JEI.

Fixed infinite rods recipe.

Removed ecliptic season and bring back serene season due to various issues.

Removed glowing grotto biome.

Added several optimization mods for further improvements, Distant Horizon will be excluded in the next update for performance issues, people can still add them back if they want to.

Files

Comments

sobek1337

zombi bombi ❤️‍🩹

Edward

Awesome work, thanks for even making the time to do an awesome modpack Wish you and your team a happy halloween and nothing but the best!

BM 9

Good. please cheer up, bro!!

Randy

why would they add a changelog if there was no update

TqLxQuanZ

because people demand at least some kind of update/posts to know whether the project is dead or not, plus it's always been this format since the starting of this year, scroll back to the previous posts.

Randy

ohhh understood, thanks

Daniel G. Smith

Lets gooooo. Love getting these emails, stoked for when its officially out. No Minecraft or video games until then ‼️

lxl volkov

gotta ask if the create in this modpack will be upgraded to 6.0 in the near future?

Scuffed SMP

No rush! We appreciate it!

Big Barza

With immersive petroleum making its return for 1.20, will it be reimplemented?

TqLxQuanZ

Interesting, for now most likely I won't reimplement it due to being too late ported and Create Diesel Generator is already integrated with most of recipes and blocks.

Mauricio Amaro-Barnard

where is the file for this as I have the previous one from August but cant find the new one??

Mauricio Amaro-Barnard

yo man i highly recommend removing the refined storage mod as it has a major bug which cannot be fixed at all. Bug causes none of your items to display in the crafting Grid. Many pages of complaints about it on Github and Reddit and there is no fix. Bug is related to curseforge compatibility issue with the mod. Please remove the mod!!

Edward

Its a monthly progress log not a finished patch yet

Edward

Its a monthly progress log not a finished patch yet

Derek Keller

Hot take: lowkey hoping TqLxQuanZ pulls a GTA VI on the official release date and pushes it to infinity so C70 can just keep cooking on these custom structures. Nothing restores my patience more than updates like these. Keep up the good work guys!

McCastle

You guys are incredible! thanks for what you do and take your time, we know you have lives too so we get that it takes time, don't stress! Love knowing it is progressing amazingly.

אביאל בלן

fix the highways, there's too many spawning one next to each other, and pls make that the place you claim so zombies wont apper in the claim

sobek1337

sounds like a skill issue with the claim thing