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Content

- Buffed double barrel shotguns.

- Removed Photon Shader due to incompatibility.

- Disabled car collision damage.

- Added item scrapping table automation with Create deployer and hammer.

- Buffed the ammo boxes container to 5, 10, 15 stacks of each tier.

- Changed the ammo boxes curios slot to 3 slots.

- Nerfed Guardian's hearing distance as it oftens attack player through walls.

- Changed the default non-fueled train speed to 10 blocks instead of 20 blocks.

- Potentially fixed the bandwidth issue for the modpack.

- Horde waves now force chunk load so they don't disappear on spot. (Thanks to Bawnorton)

- Changed hard mode's scaling to only 2.0x health/armor/1.5x damage on all the horde wave mobs and horde buildings mob.

- Moved the aircraft engine blueprint to T3 district casino and convenient store.

- Slightly nerfed the digger mob.

- Fixed slot machine mod can cheat or cheese without item and spam with autoclicker.

- Fixed some apocalypsenow weapons couldn't apply sharpness/smite/looting. (Thanks to Bogdan)

- Fixed hordes spawn super close to player base.

- Fixed too many sound effects causing lag, sounds now limited on each mob when there's multiple same variant of them.

- Fixed bunch of nameless trinket using incorrect value.

- Fixed hard mode has 15% chance the container will be completely empty.

- Fixed hard mode all spawner zombies are buffed by 2x health/damage/armor unintentionally.

- Fixed some buildings got overwritten by worldgen features.

- Fixed missing AFDian supporters name.

- Fixed loot table doesn't merge automatically when open.

- Fixed pig has high health.

- Fixed copper plate cannot be pressed by mechanical presser.

- Fixed mail delivery doesn't work.

- Fixed steel axe/faraday armor unscrappable.

- Fixed NPCs attacking player when player shoot a gun near them.

- Fixed tackle box can duplicate items.

- Fixed the vinery bottles invisible on hand.

- Fixed TOP showing MTS vehicles.

- Fixed Attack Speed/Attack Damage tooltip shows up on weapons.

- Fixed bunch of broken loot tables.

- Fixed some guns injecting incorrect casing.

- Fixed unable to use shopping_list/money item in protected chunk.

- Fixed x factor got consumed when crafting golden apple instead of damaging it.

- Updated several new questbook assets.

- Updated several mods.

- Added more overlay to check light levels.

- Added new optimization mods for Create TPS related issues.

- Added new optimization mods for Network high ping related issues.

- Added network analyzer for profiling network problems.

Please reimport the profile and transfer your save over. Your saves should be located inside modpack/saves/yourworldnamehere.

Please backup your world saves as well and don't delete the old version, sometimes there might be incompatibility between small versions.

Files

Comments

CjM

Agradecido :)

William Du

Hi! Was wondering if distance horizon work in this version? I noticed there’s no DH version of it compared to already released version on curseforge (with DH edition and no DH for you to choose).

TqLxQuanZ

DH is not the current focus at the moment since wasteland is not even finished.

Disturb

Peak peak peak

The.New.Artist.GR

To update, do I need to create a new instance directly? Sorry if this has already been answered somewhere, I'm not entirely sure how Patreon works hehe

Gianlucca Dias

thanks for nerfing the digger, he’s worst then my latina ex

Роман Колесник

I'm still amazed at how quickly you work and how hard you try to update and fix the build. I hope you'll finish “The Wasteland” soon and move on to “The Abyss.”

Fobmort

The engine blueprint fix came just in time for me to finish my helicopter, good stuff.

Real PG

Hallo, what additional mods can I use to break enchantment limits (like unbreaking level 5, 6, or higher)?

Omar On 30hz

npcs still wants me dead if i shot near them

TqLxQuanZ

Existing NPC will have that issue, new NPC won't have this issue anymore.

Rust_player

Yo, im not sure if you're aware of this bug but; there is a bug where while you are riding the underground train tracks they stop you every few chunks and say "end of tracks" despite there clearly being more track.i believe this is a chunk gen or structure gen problem.

Rust_player

i believe you do, you create a new instance and delete the old one while transferring your saves, settings, ect.

TqLxQuanZ

If you're using old world pre 5.11, the bug still exists, new world no longer have this issue.

The.New.Artist.GR

Okay, I'll assume that's the case, hehe. Thanks.