June Community Poll
- More NWO units and structures 21
- More Warband units and structures 15
- Neutral civilian structures and environmental assets 33
Back to regularly scheduled community polls.
Seeing as the Empire faction has had far more work done with it than the other two factions, we'll be focusing more on them, or alternatively, on NPC units and buildings:
NWO structures and units:
Continue work on adding more of the NWO faction's weird mecha and scifi units, as well as more of their mobile base structures. New NWO units may include VTOL attack aircraft, floating spy drones, artillery and anti-tank laser mecha, stealth submarines, infantry multi-mortar teams, and air superiority jet fighters, as well as obvious necessary base buildings such as vehicle factories, repair facilities and mobile refineries.
Warband structures and units:
More work on the scrappy Warband faction. New units would have more of an infantry and field gun focus, with additional psychic units, stealthy rocket-launching infantry, psychically-infused mechs, ogremen heavy infantry (and special vehicles accommodating them), a big cannon that fires what amounts to a gigantic cannonball, fast monowheel attack vehicles, with structures including more basic necessary buildings like oil extractors, to more bizarre things like a defensive structure that spawns suicide-bombing xenoforms.
Neutral structures, actors and environmental assets:
This may seem dull compared to the other two, but included in this category are neutral tech structures that can be captured for a tactical advantage (like the large windmill and oil pump included in the previous post), with new structures including things like hydroelectric dams that can be captured for additional power, medical offices and large hospitals that can be captured for an infantry auto-heal upgrade, abandoned missile silos, and drone factories that can produce unique units not associated with any single faction. Also included in this option would be more work done on regular old civilian NPC's and ambient wildlife, which don't offer much ingame utility, but are there to add some additional flavor and atmosphere to the maps, as well as hostile xenofauna, which can pose a danger to your own troops (or anyone's troops, for that matter). There would also be more work done on more banal neutral structures, such as houses, apartment blocks, billboards, etc, just to add extra richness to maps (though they can be garrisoned by your troops and utilized as a sort of pillbox, as most civilian structures can)