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Yeahโ€ฆ

So technically this shouldโ€™ve gone out yesterday.

But hereโ€™s the truth:

I totally forgot to renew my Photoshop subscription and couldnโ€™t finish what I wanted to post after work.

Call it a brain fart.

Or maybe just a side effect of juggling a full-time job, a part-time jobโ€ฆ and this beast of a project.

So welcome to the first-ever Wetnesday

Letโ€™s pretend itโ€™s a planned feature, not a happy accident.

Development Update:

Right now, Iโ€™m working on finishing the โ€œBar Expansionโ€ Event, and starting to connect all events together for the first time.

That means:

Testing if scenes flow naturally

Checking how choices interact

Making sure the mechanics Iโ€™ve designed actually hold up when they live together in-game

Itโ€™s a super important step, and yeah, itโ€™s a bit of a puzzle. But itโ€™s finally happening.

Whatโ€™s next?

Photoshop is getting renewed today, and then Iโ€™m right back at the drawing table.

In the meantime, code and systems are running at full speed, and Iโ€™m ironing out how the different layers stack together.

Also:

A few juicy images are coming in the next few days as a little โ€œoops, my badโ€ bonus, because you deserve something spicy for sticking around.

Thanks for your patience. And for real:

Donโ€™t underestimate how much your support fuels this thing.

Do me a favor, stay tuned.

GuidanceGames

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Comments

mark rodriguez

Take your time and don't rush. Your work is amazing so far.