β¨ DMAF Update 0.2 (Patreon)
Content
Hey everyone!
Update 0.2 has become a lot bigger than originally planned. Hereβs an overview of the new content, reworked visuals, gameplay additions and smaller improvements that went into this update.
π Story & Quests
Continued the main story, expanding your journey through Krom.
Added new quests and additional character interactions.
Introduced new storylines that lay the groundwork for future developments.
Added new conversations, jokes and smaller moments between characters.
Revised existing dialogue and refined the pacing and flow of scenes.
π₯ Characters
Introduced three new characters: Beatrice, Balthazar and Valeria.
Gave Liliane a complete visual rework, bringing her appearance closer to how we envision her character.
Made smaller adjustments to existing character artwork and presentation for a more consistent look.
πΊοΈ Locations
Added four new locations: the blacksmith, tailor shop, Lilianeβs room and the magicianβs estate.
Visually reworked existing locations, including the tavern, city and hot springs.
Improved consistency between new and existing environments.
π¨ Artwork & Visual Storytelling
Added roughly 610 new visual assets, covering character artwork, event illustrations, close-ups, environmental assets, UI elements, icons, items and effects.
Expanded conversations with close-ups of faces, hands, objects and character reactions.
Added more environmental detail shots and larger event illustrations.
Introduced a more illustrated approach to scenes, giving important actions and smaller moments more visual attention.
π₯οΈ UI & Navigation
Almost completely redesigned the UI around a more consistent visual style.
Reworked the backpack interface.
Updated the name selection screen.
Redesigned newspapers and various interaction screens.
Created a matching interface for the Tavern System.
Added new buttons, icons and other interface elements.
Made smaller adjustments to the navigation system and general usability.
π» New Tavern / Bar Minigame
Introduced the first playable version of the Tavern System, with its own progression.
Added gameplay around preparing tables, taking orders and serving guests.
Introduced tray management as part of your tavern duties.
Added a shift structure that gradually introduces more complexity.
βοΈ Combat Introduction
Introduced the first playable version of the Combat System.
Established the foundations for a combat system with roguelike elements.
Both the tavern and combat systems make their debut in 0.2 in a limited form. These are the foundations weβll continue developing and expanding in future updates.
π οΈ Bug Fixes & General Polish
Addressed various bugs and smaller inconsistencies throughout the game.
Made adjustments to interactions, progression and overall game flow.
Carried out additional checks of gameplay mechanics, saves and edge cases.
Applied smaller visual, interface and usability improvements across existing content.
A lot of work went into bringing all these pieces together, and weβre excited for you to experience the result.
Thank you for playing, sharing your feedback and supporting Do Me A Favour. β€οΈ
Do me a favor, stay tuned!
⨳ Guidance Games Team ⨳Alex ⒠Viktoria ⒠Phil