Saturday Update! (Patreon)
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Good morning! It's finally the weekend and it's time for an update!
Full disclosure it is currently 4:30 am as I write this and I've been up since 2 with some bog standard insomnia so this might not be written super well ^^;
Last week went alright I think, though there were some challenges as usual. I spent a bunch of Thursday getting my taxes done which is always a pain in the ass [ one of the drawbacks of self-employment haha ]
I tried to do a mix of making new tracks and fixing up some old ones. I admit I'm starting to get a little nervous about my schedule. It's true that I have at least some kind of track for almost everything on my list now, including some on the 'want, not need' list- but I still need to program everything into the game, add in sound effects, and make adjustments to some animations or tracks to make them match up better.
I think I can use next week to come up with the remaining tracks and fix what I can, but then I need to switch to programming etc. for the remaining two full weeks of March.
Later on during the final features phase and beta testing, maybe I can improve tracks and just replace the file. But for now I need to put 'done' before 'good'.
So, let's get into the tracks then!
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the torture loops [ mild/intense/sexual ]:
These are a bit out of order on the list there, sorry! The mild variant is at the bottom because I accidentally uploaded the .wav version at first ^^;
These were made a little while ago but I've made some small adjustments to hopefully make them feel less repetitive/boring. I got some really good critiques on these and I tried to implement the advice, but... it didn't always go how I hoped.
I ended up spending a lot of time trying to add things and always disliking it, I often became frustrated at my lack of ability. I'm trying to keep thing in perspective and keep moving forward though. I really can't let stuff like that stop me.
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the reversal loops [ mild/intense/sexual ]:
These are new, and they're alternate loops that I need for some scenes where the mood is different than usual. I'm actually pretty happy with these!
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somnium and somnium_blue:
There's not much I can say about these two, they're meant to be flavour for a bit of 'downtime' in the script- so they're a lot slower and less intense than the usual stuff.
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survival_clean and survival_chained:
The 'clean' version of this song existed already, but I edited it a fair bit to get it closer to what I wanted. The intro is mostly untouched but the rest has been beefed up!
The 'chained' version is new[ish?] as it's a variant of the original 'clean' version. This version is meant to be slower and darker.
I'm definitely happier with these than I was with the first draft!
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So, as it stands right now, I've made at least something for every 'needed' gameplay loop on my list, and the only loops missing from my 'wanted' list are variants [ like nighttime versions of the torture loops, stuff like that ]. As for the songs, I need to make one more variant and I still need to decide on what I want for the credits screen and the main menu... I think I'd like to use 'Words are such gross machinery' for the credits screen, but I still feel like that song could be improved. The death song is very close to what I want but needs minor tweaks. So the only song I'm really unsure about is the main menu song. I'm not sure what I want to use, and I'm considering making something new from scratch- but of course I need to watch my schedule.
I'll just keep trying my best!
I think that's about all I have for this week, sorry about the tired energy 😅 I'll make sure to rest up properly over the weekend. Stay safe, take it easy, and see you next week!