Saturday Update! (Patreon)
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Hello folks! It's time for another update! I'm sure you can see the embedded video up there [ I don't get to decide where that goes LMAO ] so I'll just explain that first. It's a set of short examples of how the sound coding is going, with background music inserted and some sound effects.
I've gotten roughly half the script done in terms of coding in the music and sound effects. I was hoping to get a bit further, but I had another tough week. One of the reasons I had insomnia before was because a family member I love very much had to get some medical tests done. This week they got the results back and the diagnosis isn't good. I needed some time to process that, as I was unable to concentrate on my work for a bit. I'm sorry for being intentionally vague, but I would prefer to keep this generally private and I honestly don't really want to read a bunch of comments about it [ sorry ]. I may need some time in the future to support my family through the medical treatments, but we'll get to that when we get to that.
In the meantime, I will continue to do my best to stay on schedule. It's looking like I might need just a bit of extra time to get the sound design where I want it to be. Most of what I created is working well, but there's a couple things I really want to change if I can be afforded the time:
Minor edits to the death song, it's pretty good already but could use small tweaks
Replacement of the intro bar loop- I just don't like the one I made
Brand new main menu song- None of my existing songs are what I want for the main menu. I want to make a new dark synth/retrowave type song that has a long building intro and then gets intense and fast-paced
I should hopefully be able to finish the basic audio coding through the script next week. There does also need to be some small tweaks to both audio and animations to make things fit better [ like the 'you died' animation and the song intro ] but I'm not sure if I'll be able to get to that next week.
Basically, the plan is to just keep marching forward and just get things done at whatever pace I can.
I am feeling a bit hopeful about the quality of the game. There's obviously a lot of parts and pieces that don't live up to my lofty ideals of a super professional perfect game, but overall I do think it feels fun. Seeing the finished visuals and hearing my gameplay loops over them actually sparked a tiny sensation of pride in me. If you lived in my brain you'd know that's a pretty rare occasion LMAO
I've been having pretty good luck with the Envato Elements library for finding sound effects I need as well. I've been able to get something for every specific want so far, stuff like a mini fridge opening and closing or an electric drill being used on something wet [ I apologize in advance for that one 😂 ]
In general, I'd say I think things are going pretty well. I might need to extend production time a bit, but nothing crazy.
I think that's about all I have for this week, so take care and stay safe! See you next week!