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CG Completion: Still 88/181

Hello again! I hope you guys are doing all right!

I'm pleased to announce that I'm doing better and that I actually got some work done last week. I wasn't quite up to the task of jumping back into CGs, but I did quite a few little bucket-list type tasks instead.

I was fairly productive all week except for Tuesday. Tuesday I kinda relapsed and spent the day crying and sleeping >_>;; The crying was because the vet sent me a beautiful card filled with ink paw prints to remember Aeris by [ and a whole bunch of staff members wrote out really kind and thoughtful messages!?!? ] and the sleeping was because... I actually don't know x'D I am usually absolutely incapable of napping and only get ~6hrs sleep a night but early last week I couldn't stop sleeping. Maybe it's my allergy meds or maybe I was exhausted from everything, I dunno.

But I'm still on the up-and-up and my mood and sleep habits are evening out. I'm finding it easier and easier to work. I think I'll be ready to get back into CGs next week!

Anyway, enough about me, lets get into what I did:

• I updated the menu screen system to add little color splashes to the main screens. This is to help the player know which screen they're on better [ mostly to help differentiate the saving and loading screens, which were essentially identical ] This was a surprisingly hard task x'D I had to research code for a couple hours because Renpy 7.3.5 removed the ability to assign different screen backgrounds [ I found a workaround heh ]

It's not too much, just the slight blue and green there.

• I updated the save/load system to include a visible and usable button for players to delete individual saves. This was a surprisingly easy task! The functionality was already built in, but could only be accessed by hovering over the save and pressing the 'delete' key on a keyboard. I'm still kind of confused why Renpy base-kit does that, but hey- there's buttons now!

• I also expanded the number of included save pages on the bottom menu [ from 9 to 15 ]. This was as simple as editing a single number in the code. There's room for them so I figured why not!

• I added a little note at the bottom of the main game overlay to tell people that they can hide the UI any time they want [ to view art better ] The functionality was always there, but like the delete thing, there was nothing to tell players about it.

• I added flavour text to the events of using several items on Mason's path. [ his path has by far the most possible inventory items ] Now, using the paper, trail mix, berries, and fish items will actually give the player a bit of dialogue instead of just consuming the item and affecting stats with no description of what's happening.

• I added a player choice during a scene in Mason's path where the player can catch a fish to eat. Now the player has the option to spare the fish's life. I realized that there might be vegetarians or people who don't want to kill animals playing and the event didn't even give you a choice before [ nor was it clear that the action would lead you to fish killing ].

• I added in a couple 'subtle scares' to Mason's path. [ I'll be adding some to the other two paths as well later ]. They're generally little visual events that can easily go unnoticed that only happen if the player's sanity is getting quite low. I won't spoil by posting pics but they're things like a little shadow moving in the trees at night, or a character sprite displaying with pitch black eyes for 0.5 seconds.

• I re-exported the River and Tall Tree area backgrounds [ tweaked to include less bloom and less vibrant colours to match my other updated bgs better ]

• I completed re-drew the Thicket area background because I HAAAATED it. It was one of the first backgrounds I drew before I got better at drawing forest scenes. It also had this foreground foliage that really messed up the perspective with sprites and made Mason look small [ the exact opposite of what I want!!! ]

^ This is the old background. See those plants in the front? They were a huge mistake! They look fine when the image is by itself, but they mess with perspective super bad when a sprite is added. I learned a very valuable lesson- VN backgrounds don't have the same rule as comic pages. You shouldn't include a foreground at all- because your sprites will act as the foreground.

This is the new background. I think I've come a long way! x'D It's now my favourite background on Mason's path.

I especially enjoy the morning and evening variants:

I've also implanted another one of my little scares to the background :)

Peekaboo! 

And I thiiiiink that's all I did? I'm pretty sure that's everything I did last week. OH and I fixed some minor code problems with a tree climbing event. Nothing major.

I'm a bit nervous to jump back in with the CGs next week, but I gotta take the leap. Not just for the project, but for myself too. I think returning to my regular work will be healthy for me at this point. 

Don't worry! I'm doing hella self care. I'm doing yoga and eating and sleeping- and I'm very much enjoying my new Dune book 'Dune Messiah' since I finished the first one. Reading's been really good for regulating my mood.

Anywho! I think it's time to close this long boy off! 

Thank you so, so much everyone for all your support. We've been through quite a few mental breakdowns together by now eh? Your patience and understanding with me means so much and has saved me from dark places quite a few times. I don't take that lightly- I'll always be grateful as long as I live. So, thank you.

See you next week! <3

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Comments

Topaztan

Glad to hear things are feeling a bit better for you lately. Love the new Forest BG. Totally shows off how far you've come since the first variation! Stay safe ❤️

Sean

The improvements between the versions of that background are awesome!!! Hell yeah to improvements in art!!!! :D I hope your day goes well. I lost my cat recently as well and it’s been very difficult to cope with, I hope the pain eases for you soon. Much love!!

Gatobob

I'm so sorry to hear about your loss :( It really it such a big hurdle to deal with emotionally. It does get easier, but I'm not sure the little things will ever go away. I still find myself forgetting that she's gone sometimes and hurting again. But, I suppose I don't ever want to forget her either. Hopefully for us both, the grief will slowly transform into gentle loving memory. I wish you luck!!

Sean

Some days are better than others, but such is the way of grieving. I also hope that pain will transform into loving memories for us both. :,) Thank you and I wish you luck as well! <3

Josie Smith

It's been four years since my dog has died and sometimes I have a bad day with grief and it feels like I reverted back to square one. So don't feel bad if you need a slow day or a day off. It's hard to expect what things will cause the pain to be worse at times. All the little housekeeping and fun surprises look amazing, as does the new background! You're doing great!!

Simon

the forest is gorgeous ❤❤❤ wishing you well gato

SirCaptainRainbow

What a spectacular difference! While I did like the old background I love how the new one shows how much you improved doing forest scenery. It fits better with the feel of Mason's route. Much more intimidating yet still gorgeous. The evening variant has me swooning. I'm so looking forward to/dreading finding those little scares at low sanity. Thank you for your hard work. Take things one step at a time; you're doing amazing.