Saturday Update! (Patreon)
Content
Hello again! It's been another very hectic week!
I've been burning the candle at both ends a bit haha ^^; Thursday and Friday I definitely overclocked a bit much. But It's very motivating to see everything finally come together and I've just had a real bee in my bonnet about getting shit done.
I'm happy to report that the sound design is complete! I also did a final editing pass at the same time and caught a modest amount of bugs/typos/things I just wanted to change.
Some CGs and sprites needed very minor edits due to context issues. For example, one CG was the wrong time of day [ easy fix ], a sprite needed to lose a jacket, and one CG's background was so wrong that I actually just changed the code instead so it would fit LMAO it was much easier to change the context than the picture ¯\_(ツ)_/¯ Although one CG was a major bitch and did take a couple hours to fix [ I went in wanting to fix the face because I did a terrible job, but then realized the CG's outfit and the previous sprites outfit were completely different.... so I had to redo a lot >_>;; ]
BUT I feel a lot better about the game's quality now.
And I actually finished the audio work on Thursday [ I refuse to say how late I worked LMAO ], so I spent Friday doing some odd jobs. I coded the mechanism for activating memelord mode [ which will be sadly disabled for the Beta testers, sorry! Bonus content will be made DURING beta testing ] which involved some fiddling with variables. Then I attempted to get my Steam developer account rolling but that ended up being several hours of misery :/ Basically they took my $130 and then said I had to complete a tax form [ several pages, online ] to activate my account. Long story short, the tax form cucked me. I kept imputting everything perfectly [ or so I think ] yet the submit button at the end remained disabled. No idea what's wrong because it's like 7 pages long.
I sent in a help ticket and they actually HAVE responded to me asking for more details, so the fight isn't over. Tomorrow I'll compile a manifesto and send it back to them. I'm going to keep trying.
Anyway, I gave up for the day on the tax form shit and switched back to game polishing. I redid the design of the Death Collection page because it was super cramped [ I had all three paths on one page and the text was pretty tiny ]. I split the paths up on tabs and fluffed it up with new styling. I had to learn a few new RenPy tricks but honestly anything was better than wrestling with the tax form LMAO [ I would show you but who really wants spoilers at this point? Y'all will see it soon enough ;) ]
SO long story short, if I can get my shit together with Steam, then everything's on schedule.
Next week I'll be going through a laundry list of last minute fixes and polishes, while getting Steam [ hopefully ] set up, and the Discord ready.
TO DO:
Draw new auction background
Draw new auction silhouette sprites
Create splash graphic / warning page for when game is loading up
Draw/code new main menu background
Clean out Alpha Tester Discord and overhaul it for Beta Testers
Create google spreadsheet for logging reported bugs
Fully activate Steam developer account
Create official Steam page for TPOF
Generate access codes for closed Beta
As long as I can overcome the hiccup with the W-8BEN tax form from Hell, I should easily be able to get all this done next week.
So the tentative Beta Release date [ IF STEAM STOPS FUCKING ME LMAO ] is
March 21!
If things go really badly with Steam, it might get pushed back a bit while I scramble to try and get set up on itch.io instead. It would only be a matter of days though.
Anyway, thank you all very much for your support! STAY TUNED
And of course, stay safe and have a great weekend! <3