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Poll

Important Discussion on "Retail" Version

  • Release a retail version (likely $5) 109
  • Release final version for free 26
  • Release retail version AND free version (w/o the bonus scenes/features) 40
  • Whichever option you prefer, Siren 259
  • 2020-06-07
  • —2020-06-14
  • 434 votes
{'title': 'Important Discussion on "Retail" Version', 'choices': [{'text': 'Release a retail version (likely $5)', 'votes': 109}, {'text': 'Release final version for free', 'votes': 26}, {'text': 'Release retail version AND free version (w/o the bonus scenes/features)', 'votes': 40}, {'text': 'Whichever option you prefer, Siren', 'votes': 259}], 'closes_at': datetime.datetime(2020, 6, 14, 5, 26, 23, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2020, 6, 7, 5, 29, 38, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 434}

Content

Hey Patrons!

I've had quite a dilemma spring up on me over the past month that I'd like some input on.

Let me first show my planned roadmap:

== (tentative) ROADMAP ==

Summer - Summer costume update

Fall - Bonus chapter update

Late Fall - Retail Edition (with a couple of bonus scenes/features posted on itch/steam(?))

=========

Zombie's Retreat was the first game I had planned to do a retail release for on itch and hopefully Steam if I can get the in's & out's working.

The retail edition was going to include some exclusive things.  Think of it as a polished version that adds a few features I haven't/couldn't do with the progressive releases that I do now.

The plan was to sell Zombie's Retreat for, likely, $5.  BUT I was going to do a limited time period where $3+ ZR Patrons get the retail edition until ZR2 really starts up and replaces the ZR1 content on Patreon.

However, the one thing that doesn't quite sit right with me is that people who have previously supported on itch/Patreon would have to support again to get that retail edition. 

Ex: Let's say a player really enjoyed playing a ZR update last summer and did a one time pledge of $10 to help support in 2019.  I have no way of tracking this so for the retail edition, they'd have to still pay $5 again.

This kind of has me second guessing doing a retail release but I feel like it's also not quite fair to not feel 'allowed' to publish ZR with a price tag when it's all said and done.  

I don't know... it's tricky.  Let me know your thoughts.

Comments

ZombiesRetreat

I'll be honest- option 3 was kind of a last minute idea while I'm falling asleep at my keyboard lol. I don't know if there's really a practical way of doing that. I feel like it'd basically just be option #1 unless I leave it available for download permanently? Definitely would like to hear opinions and see what people think. Maybe even share your own ideas

HandyRandy

I mean it's probably not ideal but maybe just make a version available on patreon for free for like 48 hours and if you missed the window you pay full price, 5 bucks is typically throw away money like if you see something you want and its 5 bucks 90% of people would say yeah F it why not and just buy it. To be fair I'm biased because I think 5 bucks is hella good value considering I'm pledging monthly for updates on patreon.

Richard Hardslab

It’s good of you to ask, but my thoughts on it all are that: the Patreon is to support the creation of the game up to the current release that the supporter has paid for, the retail version is there for everyone to be able to buy and it’s fair for you to make an income off it separately, after all it’s consumed a lot of time and effort from yourself and the artists. You still have the ability to hand out copies through Patreon and other sources, and (to me) that should be good enough.

epileon

maybe adding some extra costumes to steam version?I'd like to add zr to my steam library

Tomer David

think about it like that, anyone that supported, would have basically paid at least 5 bucks per update. which means, that as long as there are extra features in the new version, paying 5 bucks for it isn't really a problem.

Noel98430

It's better sell on Steam shop. More people will follow you on screen.

Christopher Lyall

The only thing I wish is that there may be an option to buy the retail version for Android somehow.

Kyuujin

If Patreon and Itch let you look back at your own donations and such, someone could always send you a screenshot to show when they contributed and then you could give them the full version. Idk if that’s implemented yet but it could work

Puma404

Hey, i think you should release the game on Itch/Steam regardless of your doubts. Giving the game away for free because some ppl supported your briefly would not be fair to the active and longterm supporters in my opinion. Additonaly if some1 would be pissed about paying 5$ because they pledged over a period of time, they can prove it by providing a screenshot of the Patreon receipt that shows their pledge. If they deleted it... tough luck imo. PS: im sorry if this message reads a bit agressive, i'm not pissed or anything, just not good with words x).

David Stark

I think you could release the final version for free to those who supported you for a long time as a gift, and for those who just for the final version you can sell it for $5 or$10.

Bionic Knee

You could see how long someone has been a patron for, and what tier they have contributed at. From that, you can estimate a user's total contribution.

Kalishnakitty

If you ask me, it's a lot of time and effort on your part to put these games out in the first place. Asking to pay 5 bucks is very affordable. It's the price of a cheeseburger!

Rockin_Raider

Dont know about anyone else but I'm fine either way, no where in the rewards did it say we get full release free so it's up to you and if you feel the final release deserves to be paid for.

Ratheon Miranda

The extra $5 is an additional gesture that the fans want to support you in addition to the patreon. I'd like to say that this is okay

mike31

I don't normally write reviews but to your dilemma. I say go with how you feel in the end. Because while it is greatly appreciated that you are trying to think of those that have supported at one point or another for the one time. It can also be seen in another way that those that HAVE supported longer OR all this time can also see it as unfair for they have been pitching in all this time and the other just once. Go with what you feel. Without you anyways this game wouldn't be enjoyed.

D.j. Riddle

So... I'm supposed to pay $5 for a game that I've already paid $5 into a month for months now? And y'all voted and said whatever the person who came up with that plan does is fine with you all...? I just don't understand this world anymore. Enjoy.

D.j. Riddle

yeah, very unfair if you've supported from the beginning especially.

Ian

I'll just go ahead an put my 2 cents in here, have a non-pornographic version for free and have the full game for $5. If you can swing that you'll kill two birds with one stone. And then just have a special code that we as patrons here can use to unlock the full game for free

ZombiesRetreat

The thing is, I can see you're an active patron so you'd get access to the retail copy as well just like normal on here still. After one month of release, the patreon rewards will start shifting to ZR2 and ZR1 will likely only be available on itch/steam. Hopefully that clarifies things.

quirkylurker

Every Patreon member has a full Billing History showing how much we paid whom and when. If there is a way for you to give out "keys" or one-time downloads, you could be open to folks sending you proof they were a patron at one time. I'm not a creator, but I'd be surprised if there weren't a way for you to confirm this on your end. But yeah, for only $5 for the game, I wouldn't be upset if I was a former patron and had to pay only that much. You gotta earn a living.

ZombiesRetreat

There is certainly a manual way to look back at each and every Patron's billing history but I worry it's not a very practical method. Different accounts, new emails, members who cancelled b4 a payment, etc. If there was a way to email a key to every past/present Patron in one click that'd solve everything haha

ESC

I am not seeing a problem releasing retail version for only $5. For anyone not having been a patron, this will essentially be a one time support. For people who supported your previously, ask them to provide the proof. This way anyone who already supported you will still get it after some effort for proof on their end, without loading all the burden of proof on you. I would imagine you want would want some incentive to putting this on steam if you are not immediately going to ZR2.

Sparda

I think the $ 5 for the patreons is a reasonable thing, it would even contribute a little more if you give the option. I have been reading the comments of the other tables and my approach based on what they comment would be the following ... Taking into account: 1.- There are people who have been supporting a long time but with a low contribution or $ 5 and another with a shorter contribution time but more $ 5 + money. 2.- We support the project so that you could show your game and your vision of it. I would separate development costs and final product cost. 3.- If we can get a discount like this one ($ 5) and opt for the Full game it would be rewarding for both parties. 4.- If you want to give this possibility based on a total and not monthly contribution amount, it would be ideal if you choose this path (a minimum contribution amount of the entire project to get it for $ 5). Sending screenshots to check it would be a little late but not impossible, just give an email. Conclusion: What you decide will be the right thing, it's not like the game is going to come out at $ 60 and suddenly start hating you and no longer supporting ZR2 ( ͡° ͜ʖ ͡°).

D.j. Riddle

not sure. doesn't make sense to me that there's going to be a finished 'retail' product with extra content that supporters still have to buy (even if they have a 1 month window to get it for free), given that it couldn't exist in any form without supporters in the first place. I get that you want more money - lots of people like money a lot - but I'm not sure I'd treat my customers that way. might keep supporting.

BigRedBeast

My opinion on this is that releasing it at retail value w/ the bonus scenes and features and for those that supported you longer and or with a higher contribution could get it at cheaper or free. I feel like the retail value could range $5 at the least to about $10 at the very most. For those that didn't sign up for your patreon can pay an additional $5 to get the bonus content. I believer that this is your hard work and effort and idea. You should be rewarded for you effort. I will also love to see ZR2. In the end this is your project and your decision. I will respect what ever you may choose to do with your game. Also.....could you add in as a bonus content to make it possible to impregnate all of the female characters? I know what I'm asking for is a lot and also so short on notice, for that I'm sorry.