Important Discussion on "Retail" Version
- Release a retail version (likely $5) 109
- Release final version for free 26
- Release retail version AND free version (w/o the bonus scenes/features) 40
- Whichever option you prefer, Siren 259
Hey Patrons!
I've had quite a dilemma spring up on me over the past month that I'd like some input on.
Let me first show my planned roadmap:
== (tentative) ROADMAP ==
Summer - Summer costume update
Fall - Bonus chapter update
Late Fall - Retail Edition (with a couple of bonus scenes/features posted on itch/steam(?))
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Zombie's Retreat was the first game I had planned to do a retail release for on itch and hopefully Steam if I can get the in's & out's working.
The retail edition was going to include some exclusive things. Think of it as a polished version that adds a few features I haven't/couldn't do with the progressive releases that I do now.
The plan was to sell Zombie's Retreat for, likely, $5. BUT I was going to do a limited time period where $3+ ZR Patrons get the retail edition until ZR2 really starts up and replaces the ZR1 content on Patreon.
However, the one thing that doesn't quite sit right with me is that people who have previously supported on itch/Patreon would have to support again to get that retail edition.
Ex: Let's say a player really enjoyed playing a ZR update last summer and did a one time pledge of $10 to help support in 2019. I have no way of tracking this so for the retail edition, they'd have to still pay $5 again.
This kind of has me second guessing doing a retail release but I feel like it's also not quite fair to not feel 'allowed' to publish ZR with a price tag when it's all said and done.
I don't know... it's tricky. Let me know your thoughts.