Home Creators Posts Import Register Favorites Logout

Poll

Minor NPC portraits (TCoR)

  • Premade faces 4
  • Darkened faces 1
  • No portraits 1
  • 2025-07-07
  • —2025-07-14
  • multiple choice
  • 6 votes
{'title': 'Minor NPC portraits (TCoR)', 'choices': [{'text': 'Premade faces', 'votes': 4}, {'text': 'Darkened faces', 'votes': 1}, {'text': 'No portraits ', 'votes': 1}], 'closes_at': datetime.datetime(2025, 7, 14, 16, 10, 31, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2025, 7, 7, 15, 57, 33, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': True, 'total_votes': 6}

Content

Hello guys! Last week while I was working on the game I started thinking about how the conversations scenes will look when it's MC and a random person which is important enough to have a scene but not important enough for a custom portrait. Which aproach do you think it's the best?

  • Have a set of premade faces with less expresion variety, like young man A or old woman C: Will take longer to be fully implemented and may end at least in the first few versions

  • Darkened face, so no expresion: A show of this person is absolutely unremarkable, but it will be obvious who is really important a who isn't

  • No portrait: MC'sportrait will show up talking to nothing, the same as he reads an important sign

Comments

No comments found for this post.