Space game 0.1h, optimization experiment (Patreon)
Content
Hello guys!
No new content in this version, all the changes are about the optimization.
I've setup textures optimization (surprizingly what is by default in UE, like several same textures are 1 texture for the memory, in Unity should be setup).
Added LODs setup, also no such built in thing in Unity, needs to be bought and installed and setup of course
But now in my PC tests of a real game, it used 10+ GB of RAM+ VRAM (10 + 3,5 GB) and now it uses 7+2 GB, not ideal, but even now LODs are set to extreme economy. You will see the walls disappear and distant walls look like ruins. There are two unoptimized meshes are in the scene, they are character and NPC, but I can't fix them, because when I attempt to create LODs for them, my 191 GB of RAM is peaking and Unity is crashing, because rendering is running on my computer, hope when the computer will have a break, everything will be enough to make the LODs for the Figures.