Home Creators Posts Import Register Favorites Logout

Content

Hello everyone!

Update 1.4 is out. Many of you told me the game runs badly whatever the settings, so this update is mostly about performance, and I need your help to see how it runs on your PCs now.

HOW TO HELP WITH THE PERFORMANCE TEST

1. Open Settings, then Graphics, and turn on Show FPS. The frame rate and the frame time appear in the lower left corner.

2. While you measure, set "Frame rate limit" to Unlimited (the default is 60).

3. Try the quality levels (Low, Medium, High, Ultra) and the different upscalers.

4. Leave a comment with your graphics card, processor, screen resolution, quality level, upscaler and the fps you see, outdoors and inside the house.

PERFORMANCE

- Low and Medium are now really lighter than High and Ultra.

- On the first start the game measures your PC and picks a quality level for you.

- The game's own work per frame is about ten times faster.

- Mirrors work at High and Ultra only.

- A lot of background work that nobody could see is switched off.

GRAPHICS SETTINGS

- A new Graphics page with a choice of upscaler: TSR (Unreal Engine's own), AMD FSR and Intel XeSS, each with its quality modes.

- Sharpness, V-Sync, a frame rate limit (30, 60, 120, 144 or unlimited) and the FPS counter.

- NVIDIA DLSS support is ready and will come in a later update, if NVIDIA approve my license request

NEW LOOK

- A new game logo, an intro and a loading screen with a progress line.

- A new, cleaner font for all the text in the game.

- Redesigned menus: each submenu slides out to the right of the previous one, so menus never cover each other.

- A Credits page thanking everyone whose work is in the game.

SHARLOTT

- Sharlott is now the gardener: she walks between the fruit trees and looks after them, keeps a share of the fruit, eats three times a day sitting against a palm and sleeps under her palm at night.

- You can talk to her and bring her food, and all her lines are now voiced.

- Her sounds now come from where she is.

THE HEROINE

- A new voice for all her lines.

- Her own facial expressions, and a relaxed face with closed eyes when she sleeps.

- Softer, more natural body motion, and her clothes now breathe with her.

- Smoother movement: no more sliding when she stops after running or slows down to a walk, and bare feet now stand properly on the ground.

CLOTHES

- 11 new pieces: a leather jacket, a casual jacket with a top, sneakers, a red dress, a teal velvet dress, a gingham apron, black panties and four tank tops. All clothes can be picked up from the ground.

- Dresses no longer clip through the legs.

- In a licensing clean-up a few older outfits were removed: the raver outfit with its helmet and backpack, the tiny bra and thong, the leather jumpsuit and the space jumpsuit. Your saves still load; those pieces simply disappear.

WORLD

- A new game starts on your real date and local time.

- Nights are darker, but you can always see the outlines, and the house door is open at the start.

- The desert wind now plays all the time, and the doors have new sounds.

SMALLER FIXES

- No crosshair in the third-person views.

- The "how many?" windows for eating and cooking were reworked.

Thank you for playing and for all your reports. Please tell me how 1.4 runs for you!

Files

Desert shelter (3D, Unreal Engine)

Hello guys! I have finished my first game on Unreal Engine. Well, you can eat, train, sleep and repeat in it, but also if you want to achieve results you will need to keep balance in eating and training. It has such features: 1.

Comments

No comments found for this post.