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Hey peeps!

So this will be the animation that'll be releasing this month, with the Spectre one coming after ^^

A lot of this time was spent trying to wrangle in the cloth sim, was being a real pain in the butt but I learnt a lot on how to properly loop it without it stuttering and such. More on that below

I did go through some variations of the environment background but they all were basically something akin to the house thats present in this one

Here are some wipsAnimation and some clay renders ^^

This was the original node setup I created to try and loop the cloth inside blender, this method really looked quite well, bad.

I then tried marvelous designer's built in cloth animation editor but that too came out quite snappy. I eventually settled on this node setup in houdini which gave me the best results! Basically just using blendshapes to morph between the two so it loops seamlessly ^^

Files

Comments

Dylanducc

You’re doing great goddamn!!

Ken

It’s looking awesome!

xxorn

we need a surprise pov angle in the full..