Overall, Build 11 turned out pretty well, I think. There have been a few issues reported but nothing really major. Most of the bugs were due to missing something small because of the overall complexity of the scenarios being played out.
So unless something really big turns up in the next few days, after Build 11a this evening, I'm going to go ahead and start Build 12 development. It's not going to be on as large a scale as Build 11's updates were, so it shouldn't take as long. I'll just be adding new content for the most part.
I'm thinking of nicknaming this release "A Shorter Leash And Stricter Rules"
There are a few things that I've been thinking about implementing so that Callie's parents can try to keep her on the straight and narrow.
I'd like your opinions on what should and shouldn't go in. For the questions that ask "Should so and so happen" if you want to see it in the game, check it. If not, then leave that option blank.
Please be sure to leave comments, messages, or send emails for anything you check off that asks for specifics.