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Violet's skin weighting is going smoothly, so far. One thing I'm testing out along the way, are helper joints. Skin weights alone aren't enough for natural deformation, and often pose-space deformers are used to clean up the problem areas. Rather than use a special deformer, I've decided to try using extra joints to correct these areas. The results may not be perfect, but for Violet they may be good enough.

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jklind

good thing I haven't started on her skin shader yet. :P

jklind

Though I had already started on her color map. Spoiler - she'll have bike shorts on under her skirt.