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Sometimes your first instinct is the best.  After spending most of yesterday modeling Daisy's breast with 32-point edgeloops, today I gave the 24-point version another look.  So far it looks like the 24-point version requires fewer changes to the base mesh, while looking pretty much the same.

I hit a setback while trying a simple experiment with Maya's nCloth.  I wanted to see if my idea of sending dynamic motion back to the breast joints would work.  Short answer - it doesn't.  Doing so creates a cycle, which Maya doesn't like.  Cycle warnings can usually be ignored, but in this case Maya crashed when I tried to play back the animation!  Back to the drawing board...


Speaking of drawing, according to my boss I've got another 2+ weeks before my next contract starts.  However much of Daisy I'm able to finish this week, next week I'll be working on commissions.  Then it's a question of what my free time will be spent on next month - Daisy's model, or perhaps the next comic chapter?

Comments

The Last Dragon in Éire

I'd say make the model your chief priority, then when yer happy with that, the next page.

The Last Dragon in Éire

I mean, you've spent all this time and effort on it, and it's looking awesome so far.

jklind

It's a tough call, because her core rig could be finished in the next week or two, but her face and/or breasts could easily take another month, at least. Then again, her core rig will at least be enough to block in some animations...