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Samapatti

So, the Linux-Version seems to work really great - only gives a short pop-up "error" (not really)/glitch to "Force-Quit" or "Wait" on my System, but when I click "Wait", it works without problems so far. One question though: I've been trying to locate my character data SAVE-files, but can't really find any in any of the user-folders in the Windows-Enviroment under "WINE" or the .config/unity3d/Sonpih/ - subfolder in Linux. Also the sub-folders of the maingame don't seem to have explicitly declared "save"-files or anything. Reason for this is: I wanted to transfer the Saves of my character from the Windows-Version to the Linux to not needing to start all over again here. If you know where it's stored and could reveal that, that'd be really awesome, Son(pih). <3 Thanks and looking forward to trying the new content.

Sonpih

I know in the windows version the save files are located in the registry, I know it's shitty, but I have no idea how to make a proper save file using the addon I use to make the game (Fungus), so maybe in Linux it's there too?

Samapatti

Ah, I see - well, I'm not sure there's something like a registry in Linux even. At least as far as I know, that's something unique to Windows. But if there's anyone else here using it, I'd be happy to learn about it since it' would save a lotta time trying to find it otherwise. I might also just ask in a forum or on Discord somewhere if anyone knows what this equivalent storage place/file would be under Linux. Thanks for the info though - and looking forward to see what'll come of it (since if it's a pain to implement version-spanning save-files, it might also be worth thinking about not implementing that feature since it sounds like too big a price then, i.m.h.o.). P.S.: I have found a "prefs"-file in my /home/[user]/.config/unity3d/Sonpih - directory (which does not exist in the Windows-/WINE-Environment), that seems to contain the current Save-Data organized in XML-style. But it's a little long for me today to sift through all the data and I'd rather play the Game during that time than do that for the moment. Yet, I've also found this website, that describes a performant way to save stuff via JSON in Unity-Games (updated last month of this year obviously): https://www.gamedesigning.org/learn/unity-save-game/ I hope that can maybe help you somewhat in that regard, but if you're already acquainted with the plug-in you've mentioned, it's just as performant and it works on all platforms, too, then best to go with what you know. This article's mention of JSON just sounded familiar to me, why I thought I'll share it with you.