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Hello guys!

I'm doing the last adjustments and fixes before releasing version 3.6. Everything I wanted to implement in this version is done (except Debugger, which unfortunatelly will be missing).

This build is a massive step up in editing capabilities, and BGs are the main focus. You can edit BGs from everywhere (Stages, Screen packs, ...), opening room for more a specific editor later for System Screens.

Stages have more attention on this release, so you can easely test camera bounds, P1 and P2 start position, ZOffset and ZOffset link, among many other editable parameters in the Stage's panel.

Translation:

To anyone interested in translating Fighter Factory, here are the translation source files and Qt Linguist: https://www.sendspace.com/file/yrvcro

To translate you need to open each file in Qt Linguist, choose English as source language, and the language you're translating to as destination. For more details about the translation process, check this: Qt Linguist Manual: Translators | Qt Linguist Manual

Thanks!

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VirtuallTek Fighter Factory Studio 2021-03-17 11-16-00

This is "VirtuallTek Fighter Factory Studio 2021-03-17 11-16-00" by VirtuallTek Game Studios on Vimeo, the home for high quality videos and the people...

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